I've been thinking a lot about game design lately (largely due to reading this series), which always fills my head with ideas for games that will never happen. Thinking about that got me thinking about how many good ideas people have that get bypassed in favor of making yet another generic mass market game.
In the midst of the indie boom, we may see more of these sorts of games, but let's face it, making a game is a lot harder than most people think it is and most of them will end up either really stripped down or dying long before they see the light of day. That depressing thought aside, does anyone else have a dream game that they know no one will ever make?
I've got a few, but I'll stick to just one for now: an open-world superhero RPG. It's such a perfect combination, and it's insane that we've not seen it used more. There are a few open-world superheroesque games out there, like Prototype (or so I hear), Saints Row 4, the Arkham games (semi-open), and some of the Spiderman games, but they're all action games where you play someone else's character, not RPGs. We've had a few MMOs based on this idea, but I've yet to see an MMO that feels at all like an actual RPG.
No, I see in my head a game based in a huge, well-developed city. Your PC starts out as a normal person and, during the tutorial nonsense, somehow gets superpowers, which are chosen by the player as the character levels up. You get stronger/smarter/faster and learn new abilities, fighting crime (or committing it, if you prefer), dealing with other superpowered individuals, and investigating various mysterious goings-on as you see fit. The main concept would be to let the player make whatever sort of character they want and plenty of stuff to do with them.
Why it won't happen. This game would be big and necessarily complex, no matter how it was done, and I can't see the suits at any of the big developers wanting to put that much effort into anything that didn't have, say, an Avengers or Batman logo on it, and at that point it would turn into a completely different game, based on existing characters and mythology without the need for all that character development. I think a smaller company could probably pull something like this off, but on a much smaller, 2D scale, but it's hard to see it working.
In the midst of the indie boom, we may see more of these sorts of games, but let's face it, making a game is a lot harder than most people think it is and most of them will end up either really stripped down or dying long before they see the light of day. That depressing thought aside, does anyone else have a dream game that they know no one will ever make?
I've got a few, but I'll stick to just one for now: an open-world superhero RPG. It's such a perfect combination, and it's insane that we've not seen it used more. There are a few open-world superheroesque games out there, like Prototype (or so I hear), Saints Row 4, the Arkham games (semi-open), and some of the Spiderman games, but they're all action games where you play someone else's character, not RPGs. We've had a few MMOs based on this idea, but I've yet to see an MMO that feels at all like an actual RPG.
No, I see in my head a game based in a huge, well-developed city. Your PC starts out as a normal person and, during the tutorial nonsense, somehow gets superpowers, which are chosen by the player as the character levels up. You get stronger/smarter/faster and learn new abilities, fighting crime (or committing it, if you prefer), dealing with other superpowered individuals, and investigating various mysterious goings-on as you see fit. The main concept would be to let the player make whatever sort of character they want and plenty of stuff to do with them.
Why it won't happen. This game would be big and necessarily complex, no matter how it was done, and I can't see the suits at any of the big developers wanting to put that much effort into anything that didn't have, say, an Avengers or Batman logo on it, and at that point it would turn into a completely different game, based on existing characters and mythology without the need for all that character development. I think a smaller company could probably pull something like this off, but on a much smaller, 2D scale, but it's hard to see it working.