Gothic 3 Annoying pop-up

JDR13

SasqWatch
Original Sin Donor
Joined
October 21, 2006
Messages
39,129
Location
Florida, US
I'm trying to get rid of certain types of vegetation (small trees and bushes) popping into view very close to me. I've already edited the ini. file to increase view distance for grass and objects,(chairs, tables, etc) and it worked well. I just can't figure out how to make those bushes fade in at a greater distance.

It's not - - VegetationAdmin.ViewRange=
That only controls the draw distance for grass.

It's also not any of these ,(as far as I can tell)

- ObjectDetails.fScreenObjectDistanceCulling_High=
- ObjectDetails.fProcessingRangeFadeOutRange_High=
- ObjectDetails.fRangedBaseLoDOffset_High=


I already checked the sticky thread for tweaks and found no solution there.
Any ideas?
 
Joined
Oct 21, 2006
Messages
39,129
Location
Florida, US
you can experiment with these settings (not tested by myself !):

ObjectDetails.fProcessingRangeFadeOutRange_High=500.0 ; old: 300.0
ObjectDetails.fRangedBaseLoDOffset_High=500.0 ; old: 300.0
ObjectDetails.fProcessingRangeFadeOutRange_Medium=600.0 ; old: 500.0

and

these settings:
(depending on the options settings:
DistanceHigh=3 ; 1=Low, 2=Medium, 3=High
DistanceLow=3 ; 1=Low, 2=Medium, 3=High)

DistanceHigh.fFarClippingPlane_High=10000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0

DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=45000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=20000.0

PS:
spaces in numbers should be ignored -> forum engine bug
 
Joined
Oct 18, 2006
Messages
19,813
Location
Germany
LOL! I feel like an idiot!

I screwed around with the ini. file so much that I didn't realize that I had accidently
changed a variable that affected the 'Object detail' slider.

The slider was reduced to Low in the options menu, that's why I was getting so much pop-up.
 
Joined
Oct 21, 2006
Messages
39,129
Location
Florida, US
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