Brother None
SasqWatch
- Joined
- October 19, 2006
- Messages
- 1,558
The Grand Theft Auto series comes to mind. Didn't the core gameplay change radically when it went to 3D?
Not really. In fact, I find this one of the strangest examples people keep coming up with: the helicopter view of GTA I/II is clearly badly suited to both driving and gunning, both gameplay elements are nerfed (especially shooting) due to the awkward camera handle. A camera shift was necessary to keep the same gameplay and simply make the game more playable.
Camera view is a function after all, not some inherent core gameplay philosophy. You pick whatever camera view fits gameplay best; Diablo as a series is bird's eye view because that fits the combat bet, just like Fallout's TB is best complimented by its bird eye viewpoint. RTSs are bird's eye for the same reason. But any game with real-time run'n'gun action is better off with over the shoulder or first person gameplay - which is what happened to GTA.
Really, I can never quite wrap my head around this example. If there is anything essential that changed between GTA II and GTA III it is that the game became simpler - quests were repeatable ad infinitum and the system of limited lives was removed, thus making the game significantly easier. That's a pretty big gameplay change.
And yes, the setting has changed from the light-hearted nature of GTA to the "more real" atmosphere of GTA IV. I do believe fans and critics have noted and sometimes criticized that point.
At that point it becomes a point of contention really - it is ridiculous to say any change to a franchise means the sequel is "not true", it is equally ridiculous to say any game is a proper sequel as long as it has the name with a new number behind it. And that does mean it becomes a point of argument by default, and I'm fine with someone disagreeing with me on Fallout 3 being "true" to the franchise. But if you want to argue the point (and I don't say you have to), I think it's better if you come up with actual pro and contra arguments showing where Fallout 3 fits the original core design. I think that's what Hedek was noting earlier; it's a bit odd how people just try to dismiss this argument wholesale. You don't have to care about it if you want, but it seems a bit weak to just dismiss it without giving the contra-position due time.
- Joined
- Oct 19, 2006
- Messages
- 1,558