Risen 2 - Preview Roundup # 2

Didn't you just enjoy Dungeon Siege 3 a lot? :)

Sure, but the pace is quite different from that of Gothic or Risen. A dungeon in DS3 is over in about 10 minutes, and then it's yet another change of scenery.
 
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Sure, but the pace is quite different from that of Gothic or Risen. A dungeon in DS3 is over in about 10 minutes, and then it's yet another change of scenery.

Makes sense.

Have you, by chance, played any Gothic-like game in which you enjoyed dungeons?
 
One of the problems I have with dungeons is that I get lost in them and then I start to run around like chicken and begin to dislike them! So I think there need to be subtle clues inside the dungeon to help to navigate them. For example lights, direction of water etc.

In some games I leave items from my inventory on the floor so I know I my way! However its pain going back and picking them up again so I wish that games will implement bread crumps!
 
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Makes sense.

Have you, by chance, played any Gothic-like game in which you enjoyed dungeons?

Other than Gothic you mean?

Hmm, Morrowind had some pretty decent ones. Fallout 3 and Fallout: New Vegas generally had pretty good dungeons too - not too short, not too long, and with enough variety to make it interesting.

Risen had a few decent dungeons, but the longer ones were a drag.
 
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Other than Gothic you mean?

Hmm, Morrowind had some pretty decent ones. Fallout 3 and Fallout: New Vegas generally had pretty good dungeons too - not too short, not too long, and with enough variety to make it interesting.

Risen had a few decent dungeons, but the longer ones were a drag.

I was just wondering the basis for your opinion of dungeons.

Obviously, tastes differ, but since I find dungeons to be so great when done well, I was just thinking that maybe you haven't tried the really good ones.

Ultima IX, Ultima Underworld, Eye of the Beholder, Stonekeep, and so on - all had great dungeons with lots of variety.
 
I was just wondering the basis for your opinion of dungeons.

Obviously, tastes differ, but since I find dungeons to be so great when done well, I was just thinking that maybe you haven't tried the really good ones.

Ultima IX, Ultima Underworld, Eye of the Beholder, Stonekeep, and so on - all had great dungeons with lots of variety.

Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.
 
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Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.

It's official... there's something wrong with you. ;)
 
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Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.

I tend to agree, if the game is about open-world exploration.

But I'm not asking for overlong dungeons in Risen 2. Just more variety and incentives to explore them.
 
Generally, if dungeons take too long to complete, I get bored. Examples: Durlag's Tower and Watcher's Keep in Baldur's Gate 1 and 2. A lot of players consider those dungeons brilliant, but I just find them boring.

+1. Same in the first Drakensang there was a dungeon with like 2000 rats. Could probably make another 10 examples of horrible filler dungeons if i think for a while..

They're ok as long as they're over in 10-15 mins.

I don't mind games that takes place completely in dungeons though, like Ultima Underworld or Arx Fatalis, probably because it wasnt just filler crap, but something they had actually cared for.
 
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Other than Gothic you mean?

Hmm, Morrowind had some pretty decent ones. Fallout 3 and Fallout: New Vegas generally had pretty good dungeons too - not too short, not too long, and with enough variety to make it interesting.

Risen had a few decent dungeons, but the longer ones were a drag.

Morrowind has dugouts and no dungeons :)

The original Bard's Tale series has dungeons!
 
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+1. Same in the first Drakensang there was a dungeon with like 2000 rats. Could probably make another 10 examples of horrible filler dungeons if i think for a while..
C´mon, you can´t seriously put shitty feature-less repetitive Drakensang´s dungeons in the same category as Durlag´s Tower and Watcher´s Keep.
DT´s and WK´s problem may be that they´re not more tightly integrated with the rest of the games they´re in (which however also means they´re entirely optional), but other than that they´re both pretty damn good throwbacks to traditional dungeon crawls.
Both contain own story/stories, both are divided into levels which all have their distinct theme, both are filled with variety of traps and puzzles, both contain a great variety of (sometimes rather creative) combat encounters and both also contain a good amount of dialogues with the characters player meets in them.
I´m not saying they´re flawless, but Drakensang´s ratfest they definitely aren´t.
 
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+1. Same in the first Drakensang there was a dungeon with like 2000 rats. Could probably make another 10 examples of horrible filler dungeons if i think for a while.

Oh come on, that dungeon was a damned joke about rpgs.
 
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One of the problems I have with dungeons is that I get lost in them and then I start to run around like chicken and begin to dislike them! So I think there need to be subtle clues inside the dungeon to help to navigate them. For example lights, direction of water etc.

In some games I leave items from my inventory on the floor so I know I my way! However its pain going back and picking them up again so I wish that games will implement bread crumps!

We actually did put bread crumbs in U6P!! :)
 
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