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DArtagnan
Guest
No, it wouldn't.
Because in most adventure games, you don't get options # 1, 2 or 3 to choose from when you talk to someone. Post Mortem and Still Life 1 tried to do something about this; how well they did it, I don't know.
In adventure games, you don't get experience points; you character can't level up, there's a fixed story for you to travel through, even if you sometimes get 1-4 endings, more or less depending on what you character did in the game.
PS: Torment could be seen, I agree, as more of an adventure type game, much of its combat could be avoided.
You forgot the primary driving force in all adventure games = puzzles.
The vast majority of modern CRPGs more or less completely omit puzzles, and even when they don't - they tend to be more like annoying obstacles than things actually requiring a brain.
Nah, combat is but one aspect that sets CRPGs apart from adventure games - among many others.