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RPGWatch Forums » Comments » News Comments » Thief - Lockdown Mission Playthrough

Default Thief - Lockdown Mission Playthrough

February 16th, 2014, 22:11
Eidos Montreal has posted a video walkthrough of the Lockdown Mission.



After a heist gone wrong, Garrett is trying to make his way back to his hideout in the clocktower. Along the way, he happens upon a jewelry store. Garrett being who he is, you can imagine what happens next…
More information.
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February 16th, 2014, 22:11
Looks pretty good to me, albeit I think it looks and plays a lot like last years Dishonered. Still, I look forward to this one.
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February 17th, 2014, 04:12
Yeah, it does look and feel like Dishonored but, since I liked Dishonored, I will probably give this one a go.
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February 17th, 2014, 07:14
Art style is infinitely superior to Dishonored - even if the setting is similar.

But gameplay is king - and I remain sceptical about this one.
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February 17th, 2014, 07:36
I strongly dislike that they have Garrett constantly talking to himself.
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February 17th, 2014, 07:45
I'm not a big fan of the eyeliner thing.
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February 17th, 2014, 08:54
If you're referring to the function that highlights everything that's interactive, I don't like that either, but at least it appears to be something that only activates if you choose to use it.

Lockpicking looks very simplistic. I think I'd actually prefer if he just did it automatically.

Judging from the video, this game really holds your hand compared to the previous Thief games.
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February 17th, 2014, 08:56
Nah, I'm talking about the eyeliner around his eyes

A bit too feminine and Goth for my tastes.
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February 17th, 2014, 12:24
What the hell is with the music. Sounds like insanely fast paces distorted techno at one point while the player is simply making their way home without anything happening.

Oh wow that voice, I'll come right out and say I haven't had high hopes in the voice acting department but Garrett's new voice actor would do better as a mime, or at least it would be doing a favour to anyone who isn't deaf. I'm sorry but both that voice acting and the voice itself are terrible. I could get over a change in voice actors, but not to that.
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February 17th, 2014, 13:35
Originally Posted by JDR13 View Post
I strongly dislike that they have Garrett constantly talking to himself.
Maybe he went loco.
Whatever chatty there is, all I want is subtitles turned on by default.
Recently a few games tried to cut costs by not making subtitles on some sequences if not all. My wallet was happy, I won't buy those ever.


* subtitles is probably a wrong term, the word should be a transcription as we're not looking a form of translation, but whatever.

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February 17th, 2014, 13:46
Hmm I'll probably need to watch this again in higher quality when I get back home (complimentary hotel wifi sucks!) but I think I'll let you guys put this one through its paces first. Definitely wait and see and then some methinks…
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February 17th, 2014, 14:42
Originally Posted by JDR13 View Post
Lockpicking looks very simplistic. I think I'd actually prefer if he just did it automatically.

Judging from the video, this game really holds your hand compared to the previous Thief games.
Yup, devs keep calling that "widening of the appeal".
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February 17th, 2014, 22:58
This is the opening mission…which also serves as a tutorial, hence the 'handholding'.
The lock-picking mechanism isn't any simpler or complex than the first two titles in the Thief series. It just serves the purpose. Also, almost all the options that are perceived to make the gamer easier can be deactivated.
The game looks GORGEOUS tho! I am glad to have upgraded my Gfx card to GTX 770 2GB..so I am hoping to run this game at its max settings!
Last edited by Aditya; February 17th, 2014 at 23:15.
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February 17th, 2014, 23:35
Very cool stuff. I really like the gritty atmosphere. I still probably won't play it, since it's not really an RPG, but it would be cool to watch a few episodes of a Let's Play of it.
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