I suppose they could've used the Onyx engine, but for some reason they decided not to. I assume that means Unity is the better option, as we're not exactly talking about novice developers here. They know what they need.
Yeah I think if MCA didn't try to talk them into his company's engine then it's either because they're not licensing it to third parties or it would fall short in some required area. I'm guessing the most likely shortcoming would be in the ease of cross platform releases - which happens to be one of Unity's strongest selling points.
Unity is a fine engine though and as long as their team does the presentation/atmosphere and UI right the engine should have no negaive impact on the game experience; the most likely effect of chosing Unity will be that there should be fewer platform specific bugs at launch and less money wasted on getting each of the ports working.
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