Now let me think... which ten games made me regret the waste of money?
1)
NWN (CRPG, PC, 2002): I tried to play it twice (once back then, once this year), and couldn't get past chapter two. I found the game inherently boring, it lacked atmosphere, and NPCs were hardly memorable.
2)
Tao Feng (fighting game, XBox, 2003): The game had the looks and interesting characters, but a) too few of the latter, and b) it just didn't keep what trailers and previews had promised. Controls/collision were obscure, difficulty was too high; in short, I managed to reach the story mode end boss once with the first character I picked, and then lost interest.
3)
Warhammer 40k: Fire Warrior (shooter, PC, 2003): The horror! Even thinking of this game hurts. Nice idea, horrible models, sound effects, animations…. the list goes on and on. Don't buy this game. Ever. If it comes free with a video card, throw it away.
4)
Angst - Rahz's Revenge (shooter, PC, 1996): This must be the worst game ever, and I bought it. I played the first level, failed when trying to differentiate between enemy sprites and walls, laughed, cried, didn't find the exit, unsinstalled it and gave it to my brother (who was just as incredulous).
5)
Quake 3 Arena (shooter, PC, 1999): I didn't like the set of goofy-looking characters, although it was nice to meet so many old acquaintances. Single player was too short, levels were too small. being severely disappointed didn't prevent me from playing it time and time again, but it wasn't the game I had hoped for.
6)
Battle Arena Toshinden 3 (fighting game, PSX, 1997): horrible controls and muppet-like character graphics ruined the game for me. But hey, what did I expect? I hadn't liked the predecessors and still bought it.
7)
In Extremis (shooter, PC, 1993): I expected something like 'Doom' and was treated to boredom in green and orange with an Alien-esque design. The game wasn't that bad, but it wasn't that good, either, and played straight after Doom it was a real stinker.
8)
Rise of the Robots (fighting game, Sega Genesis, 1994): This game had the looks, but unfortunately not the gameplay to match. Horrible controls, collision/clipping issues… too bad, beacuse I wanted to like that game, and just couldn't.
9)
Cyberstorm 2: Corp Wars (RTS/RBT, PC, 1998): The first Cyberstorm was great, the second one… *shakes head* I just can't understand how one can make two games on the same engine and with the same graphics and sounds which turn out to be so different. Not only did No. 2 completely ditch the wonderful home base, subtly nuanced mission descriptions and reward system of the predecessor for intransparent building options, it also suffered from difficulty-itis. No matter whether I played it real time or turn based - after a few seconds or two turns at the most, enemies swarmed all over my premises and tore into my HERCs. Even at lowest difficulty setting and turn based I didn't last longer than a few minutes… not even on a lowly 'collect ore' mission.
10)
Witchaven 2 (shooter, PC, 1996): While the first Witchaven was a decent fantasy shooter, Witchaven 2 suffered from quite wobbly controls which rendered the game unplayable in certain places. Needless to say I was disappointed.
I know there are more games I disliked on my shelf, but this should suffice for now
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