D
DArtagnan
Guest
I wonder if the animations and timing is really the issue here. Seems to me the ignorant writer was excepting a true real-time combat system, and apparently wasn't even aware of the tactical approach during combat ala BG/KOTOR.
Maybe I haven't followed DA closely enough (doesn't appear to be for me), but isn't that what it's trying to do? To bring BG style combat to a modern audience? Certainly never appeared to be true real-time - and seems to have D&D style "rounds" under the hood, and as such there's no way an informed person would expect animations that look entirely realistic or responsive. At least, I've never seen a combat system of this nature that managed to appear truly fluid.
Anyway, that's what I thought.
Maybe I haven't followed DA closely enough (doesn't appear to be for me), but isn't that what it's trying to do? To bring BG style combat to a modern audience? Certainly never appeared to be true real-time - and seems to have D&D style "rounds" under the hood, and as such there's no way an informed person would expect animations that look entirely realistic or responsive. At least, I've never seen a combat system of this nature that managed to appear truly fluid.
Anyway, that's what I thought.