Pillars of Eternity - Updates and White March II

Myrthos

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In A Kickstarter update for Pillars of Eternity we learn more about The Small Harvest, Pupkinhead mode, short stories, artwork for The White March part II ad update 2.03.

The team has been hard at work continuing to fix bugs and add polish to Pillars of Eternity and The White March.

Our latest update has many fixes, some cool new changes to the fighter, and we have even added some new key bindings to help support the Steam controller. The update is now live on Steam and will go out on GOG and Origin sometime today or tomorrow.

Here are some of the changes:

Steam Controller

  • Pillars of Eternity now has support for the Steam controller. The official controller settings are now the default settings.
  • There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode.
  • New key bindings have been added to support additional actions needed for the Steam controller control schemes.
Fighter Changes

  • Base Deflection raised up by 5.
  • Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage).
  • Disciplined Barrage raised from +10 to +15 Accuracy.
  • Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty
  • Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%.
  • Into the Fray's damage scales every 3 levels after 5 by 15%.
Major Fixes

  • Fixed an issue that was causing certain quests to take experience instead of granting it.
  • Fixed a problem with chanters not being able to set their chants properly after they have retrained.
  • Fixed an issue where retraining was allowing characters to obtain unlimited skill points.
  • Using store filters now only shows the appropriate items instead of graying out other items in the store panel.
  • Fixed multiple issues with the stronghold and how it interacted with DLC content.
  • Fixed an issue that caused the main character to lose his or her background shortly after character creation.
Party/Companion AI

  • Can now enable/disable AI on multiple non-pet characters at the same time.
  • Fixed issues where AI would not automatically attack enemies.
  • Fixed issues where AI would engage enemies that were hidden by fog of war.
  • Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off.
  • Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.
  • Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.
Monsters/Enemies/NPCs

  • Multiple enemy types have been given immunities to certain afflictions.
  • These enemy types have had their bestiary updated to reflect these immunities.
  • Fixed multiple issues regarding NPC reactivity after completing certain quests.
  • Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect.
  • Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty.
  • Added additional bestiary information for multiple enemy types.
Abilities/Talents

  • Minor Grimoire Imprint has had multiple fixes and now works as intended.
  • Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations.
  • Fixed an issue that caused certain buffs and abilities to persist after combat ended.
  • St. Ydwen's Redeemer's Revive the Fallen ability now works correctly.
  • Fixed an issue that allowed Chanters to choose an extra talent.
  • Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.
Quests

  • Fixed an issue with The Siege of Cragholdt that kept the quest from progressing.
  • Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it.
  • Fixed multiple issues with the "Sacrificial Bloodlines" quest.
  • Fixed an issue that would break game progression after talking to Maerwald.
  • Fixed an issue that didn't allow the player to complete the game after killing Thaos.
Achievement

  • Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely.
  • Fixed an issue that kept players from receiving White March Part 1 achievements.
Items

  • Fixed an issue that caused enchants to be removed when a character retrained.
  • Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot.
  • Fixed enchantment issues with Badgradr's Barricade.
  • Fixed an issue where the draining modification on weapons would disappear.
  • Fixed an issue that caused Sabra Marie to be mis-categorized.
Localization

  • Fixed multiple issues with Korean text.
More information.
 
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Joined
Aug 30, 2006
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I believe they mentioned at some point they wanted to fix the rogue class and/or the stealth system. Anyone know if that ever happened?
I'm still considering giving it another go at some point but there were just so many annoyances...
 
Joined
Oct 18, 2006
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Yeeaaagh!.. No release date for WM part 2?? Between this and Siege of Dragonspear..
Get whichever comes out first..
 
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Feb 24, 2010
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"Fixed an issue that was causing certain quests to take experience instead of granting it."
Only Obsidian is able to pull off a bug like that. :p
 
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Geez still major bug fixing and tweaking going on. Will wait to play.
 
Joined
Feb 24, 2010
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Same here I've been wanting to play this a number of time but guess I'll continue to wait.
 
"Fixed an issue that was causing certain quests to take experience instead of granting it."

What are you complaining about? It TAKES experience to complete quests correctly. Obsidian is simply taking a lead in bringing realism to gaming! :lol:
 
Joined
Jan 10, 2008
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i hope part 2 comes before christmas at the latest

The game was released at the end of march (26th) and the expec part 1 was released at the end of august (25th) meaning it took approximately 5 months to make it, considering they started to work on it right after the game was out.

If Part 2 is at the same scope of part 1 then it will probably be released at the end of january or february next year.
 
Joined
Jan 25, 2015
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This issue is that every time they Patch for bug fixes they introduce new ones that can deeply break game play. They still haven't addressed certain bugs from the base game as well as WM 1.

But then it is Obsidian. Nothing new here. Don't get me wrong, I enjoyed the base game but never beyond patch 2.0.
 
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