Hmm, ok, a few off the top of my head, nothing too revealing:
- Remember to role-play the ever dextrous matador when it comes to particular larger, enemies
- Return to locations full of turtles when low on food (a conceptually similar an idea to Dungeon Master) and have yourself a non-vegetarian smorgasbord.
- When you see a sign that reads "danger" and a platform for an object next to it, remember to save the game first!
(In general keeping a disciplined saving system is wise...)
- Save frost, lightning and firebombs for enemies of the opposite element (I'm looking at you Ruins of Desarune...)
- Be sure to plan out skill point distribution to characters; don't make automatic assumptions about classes (Alchemists don't naturally start able to do alchemy for example, I learned this the hard way!)
- Experiment liberally with the runes of the casting system: You never know when you'll stumble upon a new handy spell. (I lucked out on light and darkness...)
- Make good use of the map for note taking; returning to locations is somewhat inevitable in tricky puzzle locations. Keep an eye out for the power-gems and if they're unreachable, make a note to return...
- Be wary of trying to use the leech ability on undead! (Backlash!)
- Use the blue crystals strategically for saving the game and to lower healing potion reliance. (Handy when you're practically crawling out of a level...)
- Go slow, be methodical if you're a secrets fanatic (they are abundant!)
Tis a really fun, absorbing game; I'm having a grand ol' time.