A lot of the features people seem to really like are social networking features. Achievements, chat, the community page, friends lists, etc..
It's because people are social people.
A lot of the features people seem to really like are social networking features. Achievements, chat, the community page, friends lists, etc..
A lot of the features people seem to really like are social networking features. Achievements, chat, the community page, friends lists, etc..
A lot of the features people seem to really like are social networking features. Achievements, chat, the community page, friends lists, etc..
I'm sure that's true, but this is at least the second time you've used the Steam / Facebook line and you mean it in a derogatory way. I'm just pointing out "likes Steam" isn't necessarily the same as "social network whore".
Uhh… the PC being an open platform and digital distribution itself make that happen. Steam is not required to have an indie scene. It's not even needed at all if you look at something like Minecraft.
For me at least the social stuff has nothing to do with why I use steam. I never used them. But I know other people really value these functions, so I'm sure it's definitely a factor in steams popularity.
DRM definetely helps, i see it all the time
Perhaps the worst article I read in 2008, and three years ain't improved it a jot. His stats actually show increasing DRM increases piracy.
Illustration relevant to thread: the most pirated games for the past two years had Steamworks as their DRM.
I'm sure that's true, but this is at least the second time you've used the Steam / Facebook line and you mean it in a derogatory way. I'm just pointing out "likes Steam" isn't necessarily the same as "social network whore".
Not a question if it's needed, rather a question about being able to promote your game with limited resources.
How did I mean it in a derogatory way?
My mistake, I think - I apologise. For some reason I mixed you up with another poster who takes a strong anti-Steam position and had previously accused Steam users of being Facebook/social whores, definitely in a derogatory way.
You must have a read a different article because the writer clearly shows the harm pirates cause and how DRM help combat them and has little effect on whether a game will be pirated in the first place.
That's taken directly from the tweakguides article. CoD5/6 use Steamworks. They were most pirated titles of 2009/10. Indeed, 2 of the top three most pirated games in 2010 were Steamworks games, with Mafia 2 being the other.Eisberg said:As Steamworks being the most Pirated [..] Thanks for stating the obvious though. /rolleyes
Note also: the only way to run many Starforce games now is to use cracks since, surprise, surprise, Starforce doesn't work on 64bit even though the games themselves do, and publishers are uninterested in supporting old games. That's hardly a good advertisement for DRM.
(You misattributed the quote you were replying to, btw, apart from the first line it's mine).
The article fails for two reasons. (1) It starts with a conclusion (DRM stops piracy!) and works back from there and (2) his stats don't support that conclusion. He's pick and mixing, and on occasion being disingenuous almost to the point of actual dishonesty*. In absolute terms his point is effectively refuted by the observation that every single one of the most pirated titles he cites had activation DRM, Spore 2008 using SecuROM, CoD5 1009 and CoD6 2010 using Steamworks, and that (using the updated figures he provides) the advent of widespread activation DRM corresponded not with a drop but with a quadrupling of piracy.
What he needed to do was show that DRM both decreased piracy and commensurately increased sales, and he failed to do either; indeed there is counter evidence- Ubisoft's PC revenue didn't increase but decreased significantly when they introduced UPlay, despite it being uncracked for a month.
Even as an 'Appeal To Authority' it doesn't really work, as you can get other industry types with almost diametrically opposed views.
*The Starforce challenge was pure PR guff since you had to fly to Moscow and prove that you could brick your computer to their satisfaction in their office and in their timeframe and if you couldn't fulfil their conditions they'd publish your details online, none of which he mentions; and he's more than happy to give mealy mouthed excuses when they (Starforce) linked to torrents. Note also: the only way to run many Starforce games now is to use cracks since, surprise, surprise, Starforce doesn't work on 64bit even though the games themselves do, and publishers are uninterested in supporting old games. That's hardly a good advertisement for DRM.
That's taken directly from the tweakguides article. CoD5/6 use Steamworks. They were most pirated titles of 2009/10. Indeed, 2 of the top three most pirated games in 2010 were Steamworks games, with Mafia 2 being the other.