LuckyCarbon
RollPGs
The boss fights were one of the things I was worried about before release, thankfully they're few and far between. I'm with everyone who thinks it's ridiculous any character can take multiple rounds to an unarmored head. If the boss fights were interesting challenges to figure out instead of "this guy moves 10x faster and is immune to bullets to the head" I'd be a lot more interested. Off the top of my head here's a better idea, a boss fight were you have to snipe/flank someone out of a charging bulldozer, interesting, plausible and wouldn't require a suspension of the game rules.
Maybe I'm being an Obsidian apologist (mostly to myself) but there are elements that just don't gel with the rest of the game and I wonder if Sega didn't have their hands where they didn't belong. Then I ask, is there a leadership problem at Obsidian or are they stuck in that limbo developer phase, big enough to make AAA titles but don't have the mega-hit to force creative control away from their publishers?
Maybe I'm being an Obsidian apologist (mostly to myself) but there are elements that just don't gel with the rest of the game and I wonder if Sega didn't have their hands where they didn't belong. Then I ask, is there a leadership problem at Obsidian or are they stuck in that limbo developer phase, big enough to make AAA titles but don't have the mega-hit to force creative control away from their publishers?