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SasqWatch
CVG has an two page interview with Michael Gamble, a producer at Bioware Edmonton. Topics include the introduction of multiplayer in ME3, why they've reduced the RPG elements in the series, how the storyline has evolved across three Mass Effect titles, and much much more.
A sample:
A sample:
More information.Has the structure of the story changed over the course of the games?
We knew the overall arc, we knew Shepard's story from the beginning. How each story gets developed, the individual missions come out of their specific developments. We also listen to feedback from fans all the time. The audience, when they give us feedback in terms of being inclusive of this element, or combat stuff that doesn't work - we bring all that in. And, to be honest, you're crafting your Mass Effect story as much as we are anyway.
How do you ensure, when there are so many narrative threads and possibilities, that what comes out of every player's choices is a story that's worth telling?
Without sounding facetious, it's just a really talented team. We have an amazing group of writers who have to conceptualise all of the myriad possibilities of relationships and who might still be alive at certain points and come up with amazing story arcs based on these permutations.