I've played this game for about 15 hours, starting over several times as is my wont. I'll rate them to how I personally feel about each.Here are some random observations:
Good: There are gobs of subsystems to play around with; cooking, crafting weapons and/or armor, farming, building, mining, alchemy etc.
Better: None of those are required. It is just as easy to pick one or two jobs and use those to purchase the needed items from other crafts. Let's say I use mining and sell off my extra ore to buy food and stay at the inn. If you choose to work every craft, you will be more powerful than someone who only dabbles, but they'll be out exploring while you are at home baking
Indifferent: There is almost an unlimited amount of stuff to find. From manure to diamonds, treasure can be found everywhere.
Better: Good treasure isn't only in chests. Mining will yield diamonds occasionally instead of stone or ore.
Best: There is a day/night/weather cycle and NPCs have schedules. Weather can cause both good and bad status conditions. It is easier to be electrocuted in a storm, yet fireballs are almost worthless
Good: Books and scrolls can create quests without ever talking to anyone.
Horrible: Quest directions and the map. The map is way, way, way zoomed out. For instance, the whole village where you start is about a 2 inch area on a full screen map. Individual buildings are tiny dots. You can label said buildings, so it's not a total loss. There are no quest directions. The game assumes that you know all that your character would know. You can press a key to show names, but it's not a good system.
Character presentation: You are a tiny little blob and can become a slightly bigger blob at max zoom in. However, the blob does change based on what you wear. There is no character customization as far as race, looks, etc. You are a human male in his early twenties.
Overall: I'm not sure if I'm having fun or not. There is a lot to do; almost too much. Most of it is very tedious: pick up herbs, mine rocks, water/manure plants, eat, drink, and even shit (there are outhouses). I haven't noticed any re-spawning yet.
Good: There are gobs of subsystems to play around with; cooking, crafting weapons and/or armor, farming, building, mining, alchemy etc.
Better: None of those are required. It is just as easy to pick one or two jobs and use those to purchase the needed items from other crafts. Let's say I use mining and sell off my extra ore to buy food and stay at the inn. If you choose to work every craft, you will be more powerful than someone who only dabbles, but they'll be out exploring while you are at home baking
Indifferent: There is almost an unlimited amount of stuff to find. From manure to diamonds, treasure can be found everywhere.
Better: Good treasure isn't only in chests. Mining will yield diamonds occasionally instead of stone or ore.
Best: There is a day/night/weather cycle and NPCs have schedules. Weather can cause both good and bad status conditions. It is easier to be electrocuted in a storm, yet fireballs are almost worthless
Good: Books and scrolls can create quests without ever talking to anyone.
Horrible: Quest directions and the map. The map is way, way, way zoomed out. For instance, the whole village where you start is about a 2 inch area on a full screen map. Individual buildings are tiny dots. You can label said buildings, so it's not a total loss. There are no quest directions. The game assumes that you know all that your character would know. You can press a key to show names, but it's not a good system.
Character presentation: You are a tiny little blob and can become a slightly bigger blob at max zoom in. However, the blob does change based on what you wear. There is no character customization as far as race, looks, etc. You are a human male in his early twenties.
Overall: I'm not sure if I'm having fun or not. There is a lot to do; almost too much. Most of it is very tedious: pick up herbs, mine rocks, water/manure plants, eat, drink, and even shit (there are outhouses). I haven't noticed any re-spawning yet.
- Joined
- Oct 18, 2006
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