Voted for Turn Based.
There's actually an option for that
Camp TB represent
altough I don't care much either way. Torment isn't about combat.
The only advantage of pausable real time combat is: If you don't want a challenge, you don't care about strategies much and just want it to be over fast because you think it's boring.
And I don't want to have boring, unchallenging combat in the first place.
RTwP - I already have several TB (incl Deathfire) backed - I do not want my Torment experience changed by TB combat. Yes, it can be good, but it depends on the mechanics - I loved TB in ToEE, but that was a different game. I supported Tides of Numenera because of my nostalgic longing for the old IE games and Planscape: torment in particular.
The only advantage of pausable real time combat is: If you don't want a challenge, you don't care about strategies much and just want it to be over fast because you think it's boring.
And I don't want to have boring, unchallenging combat in the first place.
An RPG without "trash" fights has never existed and never will. Most of the combat will always be filler combat, and will not be very challenging. Why? That's how you build up bosses, villains and so on to be interesting fights. There must be a significant difference in difficulty between Sarevok and kobolds, and that's exactly why I prefer RTwP - I can steamroll the kobolds, and be tactical with Sarevok.
Well you can also make trash fights hard by making big groups of weaker enemies which make harder fights (instead of several small groups running into suicide, which is also more logical).
I think you might have missed Maylander's point. He's saying the advantage of RTwP is that fights against weakers enemies won't take as long. Having larger groups of weaker enemies would only make combat longer and more drawn-out in turn-based mode.