Tragos
Otinanist
You mean, you actually have to play those other games, right?
Forced quests / trainers = masked level scaling, no thanks .
You mean, you actually have to play those other games, right?
and no, it doesn´t work nicely if you just "roleplay" since you´re heavily penalized for doing so.
Without other design aspects in place (like level of linearity, for example), your equation/implication is meaningless.Forced quests / trainers = masked level scaling
What does this have to do with the part you quoted?So my very enjoyable time with Oblivion was an illusion? Some sort of NLP Bethsoft uses to trick me into thinking i`m having a ball whilst in reality I`m toiling away and being "penalised"? Wow, man, (no)thanks for revealing that terrible truth…
It´s an abstraction. You accomplished something, you grow.ok, just one, so I killed a-hunnret rats in a cellar but i merrily spend all this Xp on Charisma?
No.please, cut`em some slack…
What does this have to do with the part you quoted?
The fact that you enjoyed Oblivion somewhat proves my point wrong, or what?
It´s an abstraction. You accomplished something, you grow.
In your case, killing those rats obviously helped your character to become a bit more confident.
What`s wrong with that? It`s an open world, remember?In TES games, you could let one of those rats alive and use it as a sparing partner to become grandmaster of block.
Cool. Enjoy playing Arcania and subsequent games from Bioware`s school of "streamlining"
Didn't Wasteland have it too - in 1988?
I doubt that but I've never played Wasteland.
You´ve answered that alreadyYour implying that xp system in Oblivion is crap/broken/chore/whatever. If that was the case, as an integral part of the game, would I still enjoy it?
haven´t you?my very enjoyable time with Oblivion
Your arbitrary scenario got responded with an arbitrary reason why it could be plausible from a roleplaying standpoint.Aw, cm`on If I could stretch in real life the way you stretched this argument I`d be a ninja Following this logic, how about killing all these rats made me allergic to rat fur so now i need to -4 my agility.
Now you´re onto something.Hey, it`s abstract!
Quoted for posterity and thanks for the laugh.What`s wrong with that? It`s an open world, remember?
Cool. Enjoy playing Arcania and subsequent games from Bioware`s school of "streamlining"
my very enjoyable time with Oblivion
You´ve answered that already [\QUOTE]
I did. It`s also a device called a "rhetorical question". Nitpicking on obvious semantics points to another device on your side called "clutching at straws".
Your arbitrary scenario got responded with an arbitrary reason why it could be plausible from a roleplaying standpoint.
Cute wordplay won`t cover the fact that I "got responded" with nonsense- do you really believe that killing a hundred rats will make you more charming? Or pissed off at a menial, humiliating task, making you bitter and doubting your confidence? Stretch on, though, it was quite funny
Agree, more or less, with the exception of "fail". Yes it`s a different system from, uh, the other system. It ain`t perfect, and maybe it never will. So is the case with the other one. But I can live with that because these are videogames, things that evolve, and I hope in Skyrim they`ll maybe fix it? Would you still bitch on if they did?Now you´re onto something.
TES games peel away some of this abstraction and replace it with simulation.
And fail. For example because they pretty much forget to factor quality of your character´s accomplishments into the equations.
Mage casting only difficult spells will grow slower than one practicing with easy ones. Instead of practicing block with skillful fighters, you´re better off finding a lone mudcrab, etc.
Anyway it`s not some game/immersion breaking issue, especially it can also be explained in "abstract" ways - you never seen a kung fu movie where the hero has to do some tediously-looking task for years and years to perfect himself?
Or imagine a cunning thief who got raised by monster rats in the sewers and now is the master of RatSneak and DeadlyScratch?
Quoted for posterity and thanks for the laugh.
Weren´t these games supposed to be immersive, or something?
See above.
………………..
As for your implication that Oblivion is streamlined on the Arcania level, then well, let`s just hope you like indies and abandonware (hey, these pixels are abstract all right because thats whats gonna be left to play in few years if people will just negate everything Bethsoft`s doing. Constructive critique= yes, please (and you had some valid points), but whining- no, not really.
And seeing how F3 turned out is rather encouraging, it could be dumbed down to, uh, oblivion (or ME2 So maybe these people do listen.
Your response to my criticism of TES levelling system(s) was that you enjoyed Oblivion. That´s as meaningless response as it can get. First, TES games are notI did. It`s also a device called a "rhetorical question". Nitpicking on obvious semantics points to another device on your side called "clutching at straws".
This whole case is idiotic, but read below for further clarification.Cute wordplay won`t cover the fact that I "got responded" with nonsense- do you really believe that killing a hundred rats will make you more charming?
Usual xp based systems address this elegantly. When you kill those rats with a level 1 nobody, you´re likely to get proportionally much more xp for it than you would get with a level 30 hero. For a low level character such a task could indeed be an accomplishment guaranteeing a bit of personal growth, for a high level one it would just be a boring target practice netting him proportionally miniscule xp having close to none effect on his growth.Or pissed off at a menial, humiliating task, making you bitter and doubting your confidence?
Of course not.I hope in Skyrim they`ll maybe fix it? Would you still bitch on if they did?
By no means I´m a kung fu movies expert, but I´m gonna go out on a limb and state that usually those tediously looking tasks are also at least somewhat difficult to pull off.Anyway it`s not some game/immersion breaking issue, especially it can also be explained in "abstract" ways - you never seen a kung fu movie where the hero has to do some tediously-looking task for years and years to perfect himself?
It´s not, but compared to, say, Gothics or Morrowind, it is. A lot.As for your implication that Oblivion is streamlined on the Arcania level,
Now you´re just embarrassing yourself.because thats whats gonna be left to play in few years if people will just negate everything Bethsoft`s doing.
I don´t see anyone whining here, maybe with the exception of you.Constructive critique= yes, please (and you had some valid points), but whining- no, not really.
Maybe they do, but I doubt that "cut´em some slack" or "I enjoyed Oblivion, your criticism is invalid" are the types of attitude which are likely to push them towards improving their games.And seeing how F3 turned out is rather encouraging, it could be dumbed down to, uh, oblivion (or ME2 So maybe these people do listen.
How is that true? I never became i.e mage in morrowind. But even if characteres were to max all skills somhow (?) in the end I wouldnt mind it since I never play ES games through more than once. I wouldnt even want to start another character.Improve skills by using is not a bad idea, but it certainly isn't implemented very well in the ES games. You inevitably become master of all skills by the end, therefore all characters end up the same no matter what.
I still hold out a sliver of hope that we'll see a Might and Magic game someday.
Its more like you can try everything but you cant be a master of everything. I was a warrior in daggerfall&morrowind but never ever mastered i.e enchanting or mage skills. So I dont see how everyone ends up the same. In theory perhaps but not in practise.Because it's not much of an RPG if you can do everything - it removes a level of decision making. What's the point in character development if you end up the same - might as well dispense with it, give access to every ability and just make it an action/adventure.
Because it's not much of an RPG if you can do everything - it removes a level of decision making. What's the point in character development if you end up the same - might as well dispense with it, give access to every ability and just make it an action/adventure.
Not sure how I came to write that, but I meant more like even if in theory you can max everything. I do like generalist characters. I like to try bit of everything with one character instead of creating multiple characters. It take too much time to replay these games with more than one character. I try to avoid that.Yeah, but Zakhal also said "even if characteres were to max all skills somhow (?) in the end I wouldnt mind", which is what prompted me to respond. He then says "I wouldnt even want to start another character"…it's not much of a "character" if everything is maxed, is it? Perhaps TES games don't all end up the same but I still think it encourages generalist characters, which is a negative in my book.
Therefore, I don't think that the mere possibility of establishing a master at everything character is a bad thing; it simply allows more flexibility and customization in developing a character, which is a facet that I personally enjoy.
I enjoyed being able to specialize in whatever skills I decided to become proficient in and not being limited by the game in this manner. I know that some RPG fans prefer a more rigid class system for balance purposes (myself included, depending on the game and combat system), but I personally enjoy being able to customize my character and build skills however I see fit.
Instead, I chose a reasonable amount of skills to specialize in, and role-played with the build that I chose without worrying about min-maxing or creating an absurd master build.