I didnt know how else to title this. Basically, until this game came along, to me Gothic series was the criteria by which to compare all other RPGs.
But playing this, I had a feeling that I couldnt place until the middle of chap1.
This game is classic BioWare/BlackIsle 'structured' RPG: Meaning, you dont just run all over the place, go where you want when you want - the plot is structured and breaks down into chapters but within each chapter you have room to move around and explore. This is what I grew up on, D&D and d20 die and all that.
Then came Gothic (well others before but this set the standard) with a 'sandbox' style play. Moreover, it was it's AI, that had people muttering, cursing, making lude remarks, gestures, following a daily routine (breakfast at sunrise, dinners at sunset, etc) and the way the AI seem to watch you and know what you were doing that set a new standard for me.
Thing with Witcher, like most BioWare gems: You are immersed in chaos and like layers of an onion, you have to slowly make sense of it all, peeling away each layer at a time til you know your friends from your enemies, the lay of the land, etc.
Whereas Gothic you start off at 'square 1' so to speak and work your way up and out as your progess in levels. You meet the lower ranking npcs, do some jobs, get promoted then you get to the next level and the playing field shifts again.
Here is the one shining gem in both: Ambiance and AI. Im not a huge fan of in-game music but I love to hear the 'street' of the game. Witcher plays like a Baldur's Gate redone 10 yrs later in that no matter where you go in this game, you get the 'feel' for the environment immediately. From the chit chat of the townsfolk, to the vendors yelling shouting their goods to the kids running around, dogs barking, geese squaking away...to the point where I actually lose all train of thought and just stop in the middle of the street and look around.
Does anyone get what Im saying? This isnt a Gothic vs Witcher post, it's just a comparison of styles. The first thing I noticed in Witcher was that it wasnt a sandbox format, but once I recognized the style at work (THANK YOU for bringing it back!!-not sure what to call it, I just know that BioWare/BlackIsle were famous for it and they used it in all their games: Baldur's Gate, Icewind Dale, KotOR, Planescape: Torment) I was overjoyed. I like the interaction in Gothic but when BioWare is involved in an RPG, you're pretty much guaranteed a fun ride.
But playing this, I had a feeling that I couldnt place until the middle of chap1.
This game is classic BioWare/BlackIsle 'structured' RPG: Meaning, you dont just run all over the place, go where you want when you want - the plot is structured and breaks down into chapters but within each chapter you have room to move around and explore. This is what I grew up on, D&D and d20 die and all that.
Then came Gothic (well others before but this set the standard) with a 'sandbox' style play. Moreover, it was it's AI, that had people muttering, cursing, making lude remarks, gestures, following a daily routine (breakfast at sunrise, dinners at sunset, etc) and the way the AI seem to watch you and know what you were doing that set a new standard for me.
Thing with Witcher, like most BioWare gems: You are immersed in chaos and like layers of an onion, you have to slowly make sense of it all, peeling away each layer at a time til you know your friends from your enemies, the lay of the land, etc.
Whereas Gothic you start off at 'square 1' so to speak and work your way up and out as your progess in levels. You meet the lower ranking npcs, do some jobs, get promoted then you get to the next level and the playing field shifts again.
Here is the one shining gem in both: Ambiance and AI. Im not a huge fan of in-game music but I love to hear the 'street' of the game. Witcher plays like a Baldur's Gate redone 10 yrs later in that no matter where you go in this game, you get the 'feel' for the environment immediately. From the chit chat of the townsfolk, to the vendors yelling shouting their goods to the kids running around, dogs barking, geese squaking away...to the point where I actually lose all train of thought and just stop in the middle of the street and look around.
Does anyone get what Im saying? This isnt a Gothic vs Witcher post, it's just a comparison of styles. The first thing I noticed in Witcher was that it wasnt a sandbox format, but once I recognized the style at work (THANK YOU for bringing it back!!-not sure what to call it, I just know that BioWare/BlackIsle were famous for it and they used it in all their games: Baldur's Gate, Icewind Dale, KotOR, Planescape: Torment) I was overjoyed. I like the interaction in Gothic but when BioWare is involved in an RPG, you're pretty much guaranteed a fun ride.
- Joined
- Dec 1, 2006
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