Ok, the 'no saves' thing is now annoying. I just fought a whole bunch of things, killed them, went through a cut-scene and then though "ok, must be safe to quit now!" It wasn't. WTF? That's just brain dead.
It's the mantra of the wise gamer and those that need to be able to more easily control when they play. I don't want a game telling me when I can stop and when I can't. It's pretty basic.
Guys just one small hint. You will be able to revisit the first dungeon so no reason to calculate what to boost during the prologue.
And savepoints are pretty much annoying, especially the fail booboo mentioned where exiting the game can return you to a dungeon entrance so you have to do the whole thing again!
Luckily the game so far didn't crash on me so no redoing some huge game chunks.
Someone needs to create a program that runs in the background that will allow you to save the current game state to the hard drive so that you can reload to a previous state in these games that don't have save systems.