PatrickWeekes
Sentinel
- Joined
- December 6, 2006
- Messages
- 261
... [aside from the fact that no one said this] ... that's real world-class behavior to threaten to leave when someone makes a harmless joke about the track record of the company Your Holiness works for.
We disagree on the definition of what constitutes a harmless joke about the company My Holiness works for.
So I'll just shut up and will leave you to your 'Thanks, Patrick this' and 'Thanks Patrick that' followers who seem to be more able than me to truly appreciate the presence of a world-class writer on these boards and his willingness to spend time with us unworthy plebs.
Speaking of things nobody said, let's discuss what I asked you to do. I didn't ask for universal praise. I didn't ask for all to acknowledge that BioWare's games are the awesomest games ever, and all other games are, as the kids on the street say, teh suk. I didn't ask you to begone from my sight, as unworthy of being in the presence of My Holiness.
I asked you to back up your attack.
Now, we were talking about BioWare having strong stories. You implicitly said that BioWare did not have strong stories, and then you slapped a smiley on there. Rather than demonstrate the ways in which slapping a smiley on an insulting comment doesn't work, and further expounding upon the ways in which Internet bullies attempt to assert dominance through such tactics, I'm asking for you to back it up.
Again, opting for truthiness, I'd say that there are wide range of things that you could justifiably attack BioWare on. I've talked about some of these areas, sometimes to justify and sometimes to agree as a player and as somebody trying to make those areas better.
But I don't believe that our stories are one of those areas. Barring the multiplayer-aimed Neverwinter Nights Original Campaign (which I hold is still a good story, just one that works better as a multiplayer game instead of the single-player epic most of us were expecting), our stories have always been top-notch.
I don't say "best" because it's all subjective past a certain point, and so many games were aiming for different things -- I liked PS:T and I liked KotOR, two stories with some surface similarities that were trying to tell radically different stories; PS:T is in introspective interactive novel, and KotOR is a heroic interactive movie. So I'm not claiming that our stories are better than everyone else's, and that there are no other good ones out there. If I've mistakenly said so, please quote me and I'll apologize and take it back. But strong stories ARE our selling point.
If you disagree, then feel free to back it up.
- Joined
- Dec 6, 2006
- Messages
- 261