Prime Junta
RPGCodex' Little BRO
- Joined
- October 19, 2006
- Messages
- 8,540
Glad we got that sorted out, then. Where did you get this information?
- Joined
- Oct 19, 2006
- Messages
- 8,540
Glad we got that sorted out, then. Where did you get this information?
I know Matthew Rorie said in some video preview that providing a diplomatic solution to the game was not a focus.
It's also confirmed here: http://forums.obsidian.net/index.php?showtopic=52932
"Mike will be forced to fight in some missions, just not forced to kill."
So yep, I think I'd change the topic title because OEI never said there is a non-combat path. It's very different than not killing someone, especially since the game seems to have quite a heavy focus on kills vs non-lethal takedowns.
Well, most of the cRPGs can be completed with killing anyone
a cRPG with *no* combat at all would be a bit... unusual, and I'm not sure how much I'd enjoy it.
To finish MGS4 on 100%, you cannot kill a single NPC in the entire game. The MGS series and Splinter Cell relies on stealth to get through the mission and not being spotted once is the real challenge. If they draw inspiration from those games I can understand what they are going for.
Good.Glad we got that sorted out, then.
In gameplay terms, it's combat all right. Of course, the semantics of the thing change, but if there's no impact in the plot, it's just metagaming, or different approaches, at most.Using something like chloroform would be considered a non-combat solution since you are not attacking the person but just putting them to sleep.
Indeed! Here's hoping that they do.To finish MGS4 on 100%, you cannot kill a single NPC in the entire game. The MGS series and Splinter Cell relies on stealth to get through the mission and not being spotted once is the real challenge. If they draw inspiration from those games I can understand what they are going for.