Age of Decadence Updates

Damn, I just want PLAYABLE combat demo :\ I don't want to see next screens or read how cool the game is :|

At least this tells you it (the demo) is getting CLOSE!
 
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Best sequence i've seen so far, love that dodge action!

Is the evasive melee action (dodge) automatic via skills or per the opponents skill level, or composite (stat difference)? - will the dodge always be there or can it be lost/lowered by any influence, fatigue? or even weapon type etc' ?
 
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Your chance to dodge an attack = your Dodge skill (starting value is determined by your Dex) modified by armor/shield (heavy armor, large shields make it harder to dodge attacks) minus your opponent's skill with the equipped weapon modified by the attack type (some attacks have to-hit bonuses, some to-hit penalties), helmet/shield.
 
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Thanks Vince, just one more for extra clarity. :)

I'm actually trying to visualise a thief character in that same vid' clip with opponent/s armed with spears, i'm assuming there would be some bias to apply eg: a skill such as say backstabbing with dagger would have to work at close range adjacent squares - so could a competent and probably lightly clad (low armour penalty?) thief, possibly outskill/outdodge a spear wielding opponent?
 
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Depends on the skills. Both yours and your opponent(s). A novice thief (lightly armored knife fighter) fighting a master spearman will die very quickly. Similarly, a master thief can easily kill a novice spearman.

Someone with high Dex, high Dodge, good/high Dagger and Critical Strike skills, no/low penalty armor will be able to avoid most interrupt/opportunity attacks and quickly kill a slower, heavily armored opponent.

:riddick:
 
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New portrait here. Vince says 36 portraits are almost done.

Also, the thread I linked to one post above is worth revisiting.
 
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Heh, did you read the forums...some ansy costumers.....Vince is getting a bit touchy on it too.
 
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Glad to see that Vince managed to get this out ...
 
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Iron Tower are showing off AoD's text adventures over at the forums. You can find the thread here
 
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