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SasqWatch
Part two of the interview for ME3 is up at CVG. They talk about, sound, music, art and working with Dice. Here's a quote on the building of combat levels:
More information.BioWare tend to build spaces that often feel like they exist only to have a fight in, not to live and work in. How important is it to fix that?
NL: Absolutely important. All the departments are involved now - we'll have writers and combat designers in and we'll really talk about the history of the places.
DL: We're really pushing the variety within the levels, so you're not walking into the same room just decorated differently. We're really trying to push each room as a functional space. A hallway has a function for people working there, and we're just trying to really make sense of it in the game.