azraelck
Angel of Cookies!
Update took over an hour for me, oddly despite the fact that it has to be busy, I noted a considerable decrease in lag once in.
There's a Half-blood pack available, both Half-Elf and Orc races for just under 2000tp. As they are 1200 and 1300tp respectively, this is a decent deal. It is also the sole reason I have HOs.
Half-Elves: Withered elf ears on a caved in human face. They get a mix of human and elven enhancements, which is nice. Their main feature is the Dilettante feats, which are a free level 1 feat which basically gives you a level in another class without taking the level. The most powerful one by far is the Fighter feat, which gives you martial proficiencies in ALL martial melee weapons. Next comes Rogue, which gives +1d6 Sneak Attack damage. The Cleric, Favored Soul, Wizard, and Sorcerer feats all give access to Divine/Arcane wands, respectively. Ranger, Bard, and Paladin also give access to those wands that they can use naturally. Arcane HEs can use this to wand whip without UMD, which is nice. Though UMD should still be maxed out, as that opens up scroll and restricted item use as well. Finally, they can use Race-restricted Human or Elf items.
Half-Orc: Me Grimlock SMASH! I built a Barbarian with a whopping 24(!) strength on my brief test run, reaching 100pt crits while maintaining +14 to-hit. At level 4. With PA + Orcish PA boost on (-6 to-hit, +6/12 damage). Looks like a stretched dwarf with a uglier head.
UI has been revamped, and is, IMO, more attractive to look at. And there is some sort of event in Delera's Graveyard.
There's a Half-blood pack available, both Half-Elf and Orc races for just under 2000tp. As they are 1200 and 1300tp respectively, this is a decent deal. It is also the sole reason I have HOs.
Half-Elves: Withered elf ears on a caved in human face. They get a mix of human and elven enhancements, which is nice. Their main feature is the Dilettante feats, which are a free level 1 feat which basically gives you a level in another class without taking the level. The most powerful one by far is the Fighter feat, which gives you martial proficiencies in ALL martial melee weapons. Next comes Rogue, which gives +1d6 Sneak Attack damage. The Cleric, Favored Soul, Wizard, and Sorcerer feats all give access to Divine/Arcane wands, respectively. Ranger, Bard, and Paladin also give access to those wands that they can use naturally. Arcane HEs can use this to wand whip without UMD, which is nice. Though UMD should still be maxed out, as that opens up scroll and restricted item use as well. Finally, they can use Race-restricted Human or Elf items.
Half-Orc: Me Grimlock SMASH! I built a Barbarian with a whopping 24(!) strength on my brief test run, reaching 100pt crits while maintaining +14 to-hit. At level 4. With PA + Orcish PA boost on (-6 to-hit, +6/12 damage). Looks like a stretched dwarf with a uglier head.
UI has been revamped, and is, IMO, more attractive to look at. And there is some sort of event in Delera's Graveyard.