Project Eternity - $2.2M, New Dungeon, New Stretch Goal

I realize they are only trying to get more money for the project, but the stretch goal deal is getting ridiculous. It almost seems as though the game will not be comeplete if a certain goal isn't met. Crafting and enchanting should have been included about the 1.1 mil mark, ect…

BG1/2 cost over 3 millions each (without inflation adjustment) to make in 1995-2000…

1.1 mil was a really barebone game in PST style.
 
Last edited:
Joined
Oct 13, 2007
Messages
7,313
BG1/2 cost over 3 millions each (without inflation adjustment) to make in 1995-2000…

1.1 mil was a really barebone game in PST still.

Hopefully they can get a lot of mileage out of code re-use and in-house resources to multiply the value.
 
Joined
Mar 22, 2012
Messages
5,521
Location
Seattle
Plus, the team includes very experienced folk, and it's not like they are building anything groundbreaking either, from what I have seen. That's not a bad thing. Doing something well is usually better than a sloppy attempt at innovation for innovation's sake.
 
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
Hmm not sure I can really agree with that statement. Experienced yes... but did they always had a good track record? No. Certainly, they have excellent standard for the story and setting of the game, but in terms of the bugs/overall finished good quality... not so much.
 
Another thing. Once the game is done, the engine and resources are there, so the sequel can be made with less money, and sold for more money (since they won't need to discount it via Kickstarter anymore)
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
Hmm not sure I can really agree with that statement. Experienced yes… but did they always had a good track record? No. Certainly, they have excellent standard for the story and setting of the game, but in terms of the bugs/overall finished good quality… not so much.

Where did I say that they always had a good track record?
 
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
Erm, you didn't? I'm just sharing my opinion of experienced doesn't always mean they can pull out sh*ts well. No need to sound so butt-hurt?
 
BG1/2 cost over 3 millions each (without inflation adjustment) to make in 1995-2000…

1.1 mil was a really barebone game in PST style.

I never gave thought about the cost of BG... I'm worried now. I was hoping PE to be larger than either BG or BG II. I suppose there will be a little surge at the end of kickstarter, but it doesn't look like it's going to break the 3 mil mark.

I'm considering the donating $250. I paid $150 for the Diablo III CE, and don't mind paying a little more for my favorite type of game. I only hope they will have enough to create their vision, and mine ;)
 
Joined
Nov 9, 2009
Messages
350
Location
USA, New Jersey
I was thinking that if they do a mega-dungeon then they should do something like the Underdark where there is actual civilization down there.

spiraling69: It may have taken $3 million to make Baldur's Gate but Obsidian doesn't need to make all of the tech from scratch and in general it doesn't cost as much money to make a game like Baldur's Gate now. Also the Infinity Engine games didn't have full-fledged crafting systems and since this game is a spiritual successor to those games having a crafting system shouldn't be a priority.
 
Joined
Oct 19, 2006
Messages
1,596
Erm, you didn't? I'm just sharing my opinion of experienced doesn't always mean they can pull out sh*ts well. No need to sound so butt-hurt?

You missed my point that experience with this kind of game makes it's doable for less money, that all. I didn't say anything about quality. No need to insult.

Apparently DS3 wasn't buggy. It will be interesting to see if they can deliver a quality product given no publisher requirements and pressures.
 
Last edited:
Joined
Aug 18, 2008
Messages
15,679
Location
Studio City, CA
I never gave thought about the cost of BG… I'm worried now. I was hoping PE to be larger than either BG or BG II. I suppose there will be a little surge at the end of kickstarter, but it doesn't look like it's going to break the 3 mil mark.

It should be going over 3 mil. It's following the Double Fine funding curve and it made 3.3 mil.

Also, they said BG II sized was their goal, but with less races, classes and companions (1.1 mil had 3 races, 5 classes and 5 companions). We are probably going to get a larger game now though.
 
Joined
Oct 13, 2007
Messages
7,313
Back
Top Bottom