Thrasher
Wheeee!
You're still not getting it. In this case (i.e. Morrowind) it IS the reason it sold less than Oblivion. Less demand, less supply. Not because it was less streamlined.
In your opinion perhaps, but I think we've been through that already.
More hardcore / less sales <—> less hardcore / more sales isn't the only vector in this. I appreciate you'll all deride this opinion but Morrowind had terrible combat, stiff characters and poor dungeons. It does many things wrong but Oblivion had better characters, better combat and far more creative quests. It's quite possible a few people preferred those changes, irrespective of the softcore/hardcore debate.
More hardcore / less sales <—> less hardcore / more sales isn't the only vector in this. I appreciate you'll all deride this opinion but Morrowind had terrible combat, stiff characters and poor dungeons. It does many things wrong but Oblivion had better characters, better combat and far more creative quests. It's quite possible a few people preferred those changes, irrespective of the softcore/hardcore debate.
For the record, I'm not much of a fan of any Bethsoft game. I got about 50 hours out of both of them - enough to feel satisfied with my purchase - but none of them are among my favourites.
@JDR, MW did many things better but none of those (save scaling, perhaps) are related to gameplay modes, which we were talking about.
I still plan to replay Oblivion with lots of mods and the shivering isles expansion. Not for the main quest though, I am not going through those Oblivion towers again (unless there is a great mod for those parts?). But I have so many other games waiting to be played that mustering the will to sort through the mods, and installing them, and making sure they work together has been a challenge. I started the process several times now, and always stopped short of actually playing. Which mods did you use, D'art?
Sales does not equal appeal.