Age of Conan - Preview @ YouGamers

Inauro

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YouGamers previews Funcom's Age of Conan.
Combat, in general, is a bloody, "hands-on" affair - due to the nature of MMOs, real-time swordplay would be fraught with problems but the alternative, "click-to-attack-sit-back-and-watch", can be just as frustrating. Funcom have aimed for something in between - one can select a range of different attack directions, linking them up into combos which result in the ubiquitous cranial launch system so fond amongst the barbarian horde. Magic gets a good look in too and although the spells are nothing unique, one can chain them up in a spell pool, unleashing them later to chaotic effect. Overdo it though, and one runs the risk of soul corruption, a quick sojourn to Hell and lengthy battles with demons and their horned friends.
More information.
 
Joined
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Does anyone know more about how combat will be handled in Age of Conan?

From some early interviews, I had always assumed Funcom would overcome the typical MMO network latency limitations and incorporate something very close to real time combat. According to the review, though, this seems to be all out the window, with combat basically being the same old skill/power/spell activation chains the MMO genre grew up with, plus to-hit locations and combos.

Is there more detailed information available?
 
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