Outward - Pax West 2016 Trailer

Always nice those open world RPG's.

EDIT:

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looks rather dated and doesn't seem to have anything different to offer
 
Joined
Feb 3, 2011
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As long as the world has interesting locations and the game has good combat system plus character development I will give it a shot :)
 
Joined
Nov 16, 2014
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looks rather dated and doesn't seem to have anything different to offer

I think it has a lot new to offer:

Outward is an open world RPG with a focus on simulating the life of an adventurer -- not a legendary hero.

Outward started with a simple question: "What would it really be like to live the life of an adventurer?"

Outward want to simulate the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It's not just combat, it's not just survival, it's both and more.

Key features

Solo or Cooperative survival and adventure
You can explore the world alone, or if you are tired to play the lone wolf, you will be able to play with others, both Online and Splitscreen. Hunt while your friend is setting up camp or explore while the other stands guard over your gear.You are free to split up and roam miles apart from each other.

Fixed difficulty and free-form adventuring
The game allows you to go anywhere you want right from the start of the game. Just be clever enough to survive!

An open world filled with handcrafted regions
You will have good reasons to explore the whole world rather than just running around the map from location to location.

A complete adventuring experience
This game won't do everything for you. Perform multistep rituals to cast spells, strike flint to start fires, and locate yourself on the map using visual landmarks.

Fully envisioned survival mechanics
Boiling your water for safe drinking, hunting for your next meal, and bundling up clothes to survive the harsh winters are just a few examples of how far we plan to go.

Permanent consequences to every one of your actions
You can't simply save/reload before a tough choice or fight. The game is constantly saving and overwriting.

Legacy system to pass down items and skills
Death and retirement doesn't mean the end of your adventures. Pass down your gear and teach your skills to the next generation.

Dynamic quests that continue with or without you
No one is standing around waiting for you to come along and save them. If you aren't there or choose to ignore those in need, life goes on without you.

Dynamic player defeat

Losing a fight against a group of bandits won't simply have you looking at a "game over" screen. Instead, you might wake up to find yourself being held for ransom, or being dragged into the woods and left for dead after they've looted your belongings.

Failure is part of life. In Outward, defeat is simply a part of your character's journey.

Combat & Magic
Outward's combat reflects that you aren't some godly hero. The enemies can cast spells, use equipment, and fight just as you can. You simply aren't the only one in this world able to grow in power.

Weapons types
all have unique movesets with each attack having a different pattern, reach, speed, and force. Allowing the player to gracefully overpower their foe and catch them off guard.

Magic in Outward requires some level of preparation. You won't be able to cast a massive firestorm by pressing a single button. Instead, magic is a deliberate process in which you combine basic spell components together in rituals to unleash your most impressive arcane abilities.

Survival

Part of the deal as an adventurer is to figure out how you are going to survive the harsh environment. Use of appropriate clothing, building shelter for the night, hunting for food and purifying water are all part of your day-to-day routine.

Being caught out in a snowstorm or stranded in the desert without proper equipment and tools means near certain death. However, you don't have to face these dangers alone. You and some friends in splitscreen and online can help each other survive by hunting, fighting, and questing together as a team.

World & Factions

The land Aurai is dynamically changing throughout time. For example, during the winter snow not only covers the ground but builds up flake by flake until it covers every ridge and fills every tree. As each day passes you can visually see a shift in the environment.

There are four factions that hold control over the regions of Aurai. You can chose to join one of them to climb its ranks and experience their unique storylines.

The Blue Chamber Collective is formed of smaller clans that mostly try to keep to themselves. The collective is the most powerful political association in Aurai. Though separated in clans, the one value they all share is the importance of family.

The Heroic Kingdom of Levant is a new power that tries to take over the Blue Chamber by promising to liberate the population from the harsh obligations of their current lives by creating a new utopia.

The Holy Mission of Elatt is a religious power that promotes the importance of achieving your utmost potential in order to better protect and serve your loved ones.

The Soroboreans are a very powerful institution, they are the highest authority in academic knowledge throughout the land. They are also deeply involved in commerce, using information as a key resource in their expansion.
 
Joined
Oct 18, 2006
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looks rather dated and doesn't seem to have anything different to offer

You mean visuals?
Yea, looks like MMO that got added singleplayer campaign.

Just like NMS this game uses the phonedesign checkpoints in openworld. Instead of stating they're incompetent to create a proper exploration game, they found a silly excuse for checkpoints rubbish:
You can't simply save/reload before a tough choice or fight. The game is constantly saving and overwriting.
These people never played Gothic games obviously. No amount of saving would help you pass a currently impossible "obstacle" mob.

No buy from me.
I'll buy two copies of Elex instead.
 
Joined
Apr 12, 2009
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Open world and some new twists got me sold :thumbsup:
 
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