I was just stumbling over a recent blog entry about Morrowind on Rock, Paper, Shotgun. Now, this is not exactly a new game, so I was a bit suprised about someone discovering the core of this game in 2009. The reason why I post this thread is this:
My own impression was that many of the setting's conflicts were not easily recognizable in the game itself. It was a bit static and also a bit pc to really get deeply into themes like discrimination or conflicts between the different parts of society, which made the stories in the books so interesting. Now, I think that Morrowind's backstory is exceptionally complex compared to other RPG's. I'm not sure I know how to do this better in sandbox game like this and would like to hear some ideas.
This means it took an exotic NPC to spill a few beans for the author to finally get interested in the game and the backstory. Most of Morrowind's backstory is hidden in books. If you don't read those, you will probably never get more than a cursory overview of what this all is about.Alec Meer said:Now, my plan with this series had been to avoid the core narrative for as long as possible (even though it’s something I never got around to the first time I played Morrowind.) Then a funny thing happened. It became compelling. Based on how unsatisfactory I’d found Oblivion and Fallout 3’s main plotlines to be, this was not something I’d been expecting...
I’ll confess I’ve not cared a jot for the lore of this land before now. It largely seems to be very simple concepts unnaturally stretched over unwieldy speeches and too many pages of the history books that fill the stores and homes of Vvardenfell: far too much information, and so detached from my own existence. The Last Dwarf, though – that really fascinates me. To come face-to-face with something spoken of only in confused myths and whispers is almost a miracle. In general, whenever I meet any hitherto unencountered species, it tries to kill me. This one looks like nothing I’ve ever seen before, but he also talks.
My own impression was that many of the setting's conflicts were not easily recognizable in the game itself. It was a bit static and also a bit pc to really get deeply into themes like discrimination or conflicts between the different parts of society, which made the stories in the books so interesting. Now, I think that Morrowind's backstory is exceptionally complex compared to other RPG's. I'm not sure I know how to do this better in sandbox game like this and would like to hear some ideas.