What does Fallout 1-2 have to do with Planescape? It's an entirely different situation. The FO games were a new IP, not a sequel to a classic crpg.
What does Fallout 1-2 have to do with Planescape? It's an entirely different situation. The FO games were a new IP, not a sequel to a classic crpg.
He should really be using the term "spiritual successor", and not sequel, because that's basically what he's describing.
Well he was just talking about whether or not it's bad to take a CRPG based on a P&P game and seperate it from the rules of the P&P game, which is what they did in FO. But it's true that it is a very different situation, because FO was just using the GURPs rules, not it's gameworld.
In general I'm quite happy with CRPGs not using P&P rules. Pen and paper games are extremely different from computer games, and their rules should reflect that.
DA:O's system was no replacement for D&D.
All these people crying about D&D, I dunno what the hell they want. Shit like Skyrim where you just can do everything at all times no matter what?
the problem is for the people (like myself) that liked CRPGs because they used p&p rules, thus had very tactical combat, with lots and lots of options. Instead it's now all just about exploration and more exploration, which I know a lot of people here love, but it's not everybody's cup of tea.
Modern games (and modern D&D) give many more choices then that, and are frequently much more tactical.
D&D at the time of PS:T didn't really have very many options at all though. You just picked your class and race, rolled some stats, and that was it. You never made another choice about your character again. If you were a fighter you had a grand total of one option in combat….attack. Modern games (and modern D&D) give many more choices then that, and are frequently much more tactical.
the general critique of modern D&D is that all the characters become exactly alike. Everyone starts with the same stats and there are too many crossover abilities.
the old rules were an adaptation from other sources, in the terms of characters they borrowed heavily from reality. Stats were basically what life hands you. Not everyone is a perfect specimen when they are born, or culture they are born into. When you were of age you were given a trade, went to college or took a job and it was here that you gained skills.
You think modern games are frequently much more tactical than 2nd Edition D&D? Are you talking about PnP games or crpgs?
few options? I don't know what you are talking about.
First of all, it's a party based game, so you are likely to have fighters, clerics, mages, thief, etc. Clerics had lots of spells. Mages had even more spells. Yes, the fighters were just 'attack', but you had to think of if you wanted to use spells, and what spells, or save them for later. This is something that has been lost, as nowadays you have maybe 10 options to choose from, and usually you just use the same 3 things for everything.