So combat isn't a micro managing hell?
That's one of the aspects I don't quite understand about their concept.
Personally I prefer TB games (and it seems big parts of Obsidian want to make turn based games either if you check the first Video from Pax) that is because maximizing combat on a turn based game feels much more fluent and satisfying than doing it on a RTwP game.
But I can see that this isn't attractive for lots of people who only play on easy or hard and just see the combat as a "necessary evil" so to say.
So I would understand if Obsidian said: Well, we will cater to the second group then.
But they just don't.
-You have 6 Characters in your party, which is as much as in BG, but less than in NWN2 or DA:O where you only had 4.
-There seems to be either no option or no visual feedback of queueing up multiple spells at once (like character A cast this spell first and this spell after that)
-There is no AI scripts for your party members whatsover. So each and every option needs to be manual. Only exceptions are auto-attacks and non-one-time-casts which get interrupted which will be started being auto-cast again.
-There are TONS of active spells, not just for casters but also for melees
Now in both Q&A sessions of PAX they were asked "How to manage all the stuff, do we get an AI?" and the answer both times was "Not at release, maybe in a patch or expansion. What you can do though is to chose passive talents instead of active ones on level up".
So they are basically not catering towards the maximizers/perfectionists and neither to the players who enjoy watching the fight unfold on it's own.
So I guess the majority of the players will be rather unsatisfied with the combat.
There is one
video of the player Enverxis, who is posting regular mechanics videos on youtube and introduces his combat tutorial video with
…people who are more of a casual gamer and aren't as familiar with the inifity engine games, are claiming that the game's combat is really frustrating and its just not fun. Now those are both points I agree on. The combat isn't that fun and it is a bit frustrating as well and there are a bunch of other reasons I dont like it, but I am making this video to try and help you be able to suffer through the combat
Personally of course it doesn't really change anything for me. I expected this to be RTwP and I wouldnt have used the AI anyways, pressing pause every 0.3 seconds average…