Lucky Day
Daywatch
With NWN the expansions infused a lot of cash into Bioware's coffers and compelled them to keep improving the game. In fact, new versions of box sets kept coming out and it proved to be a boon from Bio and Atari. New Digital Downloads provided more revenue and convinced Atari to spin out two more box sets. Since the ending of the DD program the company has moved on and has been promising a phantom patch 1.69 for over a year now.
At the time of the release of the first expansion for NWN, Shadows over Undretide, all was completely rosy.
Shadows was controversial in that it was late and it didn't have a compelling reason to be bought. Worse, it flagged any new modules made to require the client have the expansion installed and made Vanilla copies of NWN virtually unplayable in multiplayer.
It didn't help that most PW's were using the independent Hardcore Ruleset scripting system to make up for the shortcomings compared to PnP games and multiplayer problems. The expansion/simultaneous patch 1.32 changed the functionality of several scripts breaking a ton of scripts and greatly discouraging that end of the community that scripted and hosted the modules.
I don't think this last problem will ever occur again (if Obsidian has been forewarned). Most modules have personalized scripting instead of relying on some huge community based initiative that can't get updates out quickly enough.
However, the first problem I mentioned could be a serious issue. With around 650 users daily at peak MotB could cause some damage to multiplayer. Gamers who refuse to buy the expansion would be left out in the cold and irreparably harm what is already too small a multiplayer base.
NWN's growth picked up again after SoU had been out several months and thanks to the popularity of the second expansion, Hordes of the Underdark. Bio's continued support, the abandoning of HCR, and especially cheaper versions of the expansion helped repair the community considerably.
Can NWN2 afford such a loss of players with MotB as SoU caused?
At the time of the release of the first expansion for NWN, Shadows over Undretide, all was completely rosy.
Shadows was controversial in that it was late and it didn't have a compelling reason to be bought. Worse, it flagged any new modules made to require the client have the expansion installed and made Vanilla copies of NWN virtually unplayable in multiplayer.
It didn't help that most PW's were using the independent Hardcore Ruleset scripting system to make up for the shortcomings compared to PnP games and multiplayer problems. The expansion/simultaneous patch 1.32 changed the functionality of several scripts breaking a ton of scripts and greatly discouraging that end of the community that scripted and hosted the modules.
I don't think this last problem will ever occur again (if Obsidian has been forewarned). Most modules have personalized scripting instead of relying on some huge community based initiative that can't get updates out quickly enough.
However, the first problem I mentioned could be a serious issue. With around 650 users daily at peak MotB could cause some damage to multiplayer. Gamers who refuse to buy the expansion would be left out in the cold and irreparably harm what is already too small a multiplayer base.
NWN's growth picked up again after SoU had been out several months and thanks to the popularity of the second expansion, Hordes of the Underdark. Bio's continued support, the abandoning of HCR, and especially cheaper versions of the expansion helped repair the community considerably.
Can NWN2 afford such a loss of players with MotB as SoU caused?