According to DSO Gaming Crytek is having financial trouble, and might have to go bankrupt. This due to poor sales of RYSE, and the failure of the Crytek engine.
Link: - http://www.dsogaming.com/news/cryte...ngine-not-good-ryse-development-catastrophic/
Update: Neogaf has more information and it looks like MS is not happy either.
Link:- http://www.neogaf.com/forum/showthread.php?t=841907
Link: - http://www.dsogaming.com/news/cryte...ngine-not-good-ryse-development-catastrophic/
I guess all that talk about F2P being the future hasn't paid off either has it Mr.Yerli.According to Gamestar, the adoption of CRYENGINE is not going well and the word-of-mouth at GDC was negative. Strangely enough, CRYENGINE is currently one of the most optimized engines, so Crytek should really look into its subscription prices otherwise this amazing engine may never be used by other triple-A developers.
Not only that, but Gamestar claims that the development of Ryse was catastrophic for the studio. Just mere months before its release, the game was severely behind and Crytek was able to complete it with additional manpower. And from what we’ve seen thus far, Ryse did not sell as good as Crytek hoped (especially for a console exclusive).
Things are definitely not looking good for Crytek and while Avni Yerli claimed that a cash injection for the company is finally imminent (with a contract to be signed really soon), a lot of big publishers are waiting for a possible bankrupt in order to sign the talent and shop the IPs from Crytek.
For what is worth, Wargaming is listed as a possible buyer of Crytek. If Wargaming does buys Crytek, we can kiss goodbye to all of the studio’s single-player games (as Wargaming is best known for its Free-To-Play games). In short, this may be the end of the Crytek
Update: Neogaf has more information and it looks like MS is not happy either.
Link:- http://www.neogaf.com/forum/showthread.php?t=841907
*Information is from a half dozen independent sources, according to Yerli "dramatized rumors" from disgruntled ex-employees
*Salaries are paid late and leading employees are sending applications to other studios at home and abroad
*Warface doesn't work outside of Russia, other attempts at F2P were unsuccessful
*G-face was a flop
*The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it
*Disagreements with MS over the ownership of Ryse's IP could be a red flag for other publishers
*Adoption of CryEngine not going as planned, word-of-mouth at GDC was negative
*Too many employees, burn-rate too high (3-5 M euro).
*"The vultures are already circling," says a leading representative for a major publisher.
*Big publishers are not interested in buying outright,would rather wait for bankruptcy, sign the talent and shop the IPs.
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