Avernum: Escape From the Pit - Preview @ Appletell

Dhruin

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Appletell has a preview of Avernum: Escape from the Pit. While it doesn't provide much insight into the game, it's the only preview I've seen:
Two main features set Avernum: Escape From the Pit apart from other role-playing games. One is the new character creation system which is a lot less overwhelming than many other role-playing games. Instead of being given a bunch of skill points to distribute at character creation and other choices to make, you simply pick traits and increase stats as you level up. This lets you play the game while deciding what kind of character you’re going to become, instead of doing it before you even set foot in the game.
The second is that you’re given a lot of freedom to go where you want to go and to complete quests in almost any order. While some quests and areas are easier than others, there’s little to stop you from wandering freely and exploring as you see fit. You’re given pointers about where to go and what to do, but you’re not forced to do anything in any particular order. This kind of freedom is refreshing and is what an adventure game should be.
More important is the the Spiderweb site confirms this should be out for the Mac "in the next few weeks", so everything is on schedule.
More information.
 
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:) I'll be picking this up probably when it hits Steam. I've not played either the first Exile or Avernum.
 
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two main features set avernum: Escape from the pit apart from other role-playing games. One is the new character creation system which is a lot less overwhelming than many other role-playing games. Instead of being given a bunch of skill points to distribute at character creation and other choices to make, you simply pick traits and increase stats as you level up. This lets you play the game while deciding what kind of character you’re going to become, instead of doing it before you even set foot in the game.

:-/

the second is that you’re given a lot of freedom to go where you want to go and to complete quests in almost any order. While some quests and areas are easier than others, there’s little to stop you from wandering freely and exploring as you see fit. You’re given pointers about where to go and what to do, but you’re not forced to do anything in any particular order. This kind of freedom is refreshing and is what an adventure game should be.

:)
 
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