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If Wing Commander cost $12M, it would have been extraordinarily expensive.
It's been a while, so I can't clearly remember the exact posts and comments but as best I recall, Baldur's Gate cost ~$3M. If Wing Commander cost $12M, it would have been extraordinarily expensive.
Some more modern comparisons. Drakensang cost $2-3M (and was originally commissioned for $1M as I recall) - Gorath would remember the exact details. The Witcher 1 cost ~$10M.
Still, time marches on. Inflation ensures you can't remake an identical Baldurs Gate for the same figure over a decade later.
Beside all the answers other already gave to you, I should add that numbers are proving quite the opposite: the arrive of "big names" and "big projects" on Kickstarter caused a peak of awareness about the whole thing, and since Double Fine have been registered more pledges than ever, even on other smaller projects.You know, there's one negative aspect of the kickstarter phenomenon that hasn't really been discussed yet, but it's starting to bother me a bit: Kickstarter projects are only feasible for fairly big-name developers, and it takes away opportunities from the indie developers.
Some more modern comparisons. Drakensang cost $2-3M (and was originally commissioned for $1M as I recall) - Gorath would remember the exact details. The Witcher 1 cost ~$10M.
I've heard devs explain that game dev labor costs in Germany are on average ca. 1/3rd lower than in the US. Devs in Berlin are said to earn (even) less than their colleagues in other regions.That's not exactly true - it becomes progressively cheaper to make a similar game due to advances in software tools and computing power. Like you noted - Drakensang cost less than BG2 and Germany isn't exactly cheap on labor costs. Also it wouldn't amaze me if a large portion of the production cost consisted of voice acting and cutscenes.
Yes, it's a dream for development studios. No risk due to external funding. No publisher insisting on capture the flag mode or stupid focus groups. Thousands of supporters who paid upfront ... all commited, all will talk about the game. That's a lot of free marketing.Something else to take note of - $1 from Kickstarter is worth a lot more than $1 from a publisher. Typically the developers don't get any money from actual sales and the publisher owns the IP. They might even end up owing the publisher money!
With Kickstarter funding, developers can build up their own cash reserves after a successful project and keep their succesful IPs. Like Larian Studions, they get a real shot at becoming truly independent.
You also have to remember that while 1 million bucks isn't exactly indie territory, its not even close to AAA territory.
I doubt but I really don't care. If the end product is good then they might get my money.
Nobody's getting my money without showing me the end product. So many things can go wrong or change during development.