Fallout 4 is clearly bigger than any Fallout that's come before it—we'd estimate that it's at least twice the size of Fallout 3, if not even more. When you eventually reach a point in the game that reveals the entire game world in one fell swoop, the effect is pretty staggering. The problem is, so much of Fallout 4's content is recycled stuff. Almost every outpost's buildings look identical—all the same ragged wooden textures with the same chairs, same desks, same doors, same "broken" wall designs, all surrounded by the same trees and same leaves.
The moments when you stumble upon actual Boston landmarks, like an early appearance from Fenway Park, feel particularly refreshing as a result. But these instances are rare. Fallout 4 doesn't take place from a beautiful, sweeping, from-the-sky perspective. Instead, you're often inches away from these repetitive details (especially if you're hunting for scrap as much as the game encourages you to). There are huge expanses of Fallout 4's map that look like they'd been built with an in-game tool that just copied and pasted houses from other parts of the game on generic hillsides.