In what way? There are the daedra, the races, the books, the guilds, references to Morrowind … To me Oblivion was very much an Elder Scrolls game. Not as good as Morrowind, but still an Elder Scrolls.
Let's see, the Imperial province was supposed to be a jungle but we end up with a landscape that could just as easily be in High Rock, or really any generic fantasy game. Take your pick. Michael Kirkbride did do a quick lore band aid that some past emperor hated the jungle and magically transformed it, but really.
Also, the very pagan religion we saw in Daggerfall with temples for each of the gods and scantily clad priestesses somehow has suddenly morphed into the medieval Catholic Church with Knights of the Nine.
I'm sure there are lore masters who could go to even more detail about it but those are the two main lore breakers that stick out in my mind off hand. It feels like things were sacrificed in order to make a familiar, accessible PG13 game.
Daedra you could just as easily call demons or gods or something else, the races without context are just generic D&D races, the books could just as easily be swapped out for other texts and can read them online if I want, guilds aren't unique to Elder Scrolls, etc. All of that stuff to me is window dressing. It's not the soul. It's also all pretty generic until they put it into context and put a unique spin on it, if they do.
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