mastorofpuppetz
Watchdog
- Joined
- October 6, 2009
- Messages
- 60
First, let me say I loved this game, loved the atmosphere especially, very immersive. The graphics, while not as technically strong as some games, were excellent imo, due to attention to detail, art direction, the world felt very alive, very immersive as your walking around the environment. Loved the quest variety, and the dialog was very good (Better then I expected). Loved how much replayabilty, choice the player has. Also, loved the detail of the island, so many spots to explore, exploring was fun in this game.
Combat, seems to be the thing some people did not like, I loved melee combat, the different sword techniques, diving left, right or back, timing, added a lot of depth comapred to button mashing like Oblivion IMO, I actually really liked the combat. It makes you pay attention, keeps you immersed, and makes you focus on each enemies techniques.
A few things that held the experience back, what happened to side quests after chapter 2? Once chapter 3 starts there are basically no new NPC's, very few sidequests, this game felt like it needed one more population centre, to do more quests, to break up the main campaign. Or, at least, new quests pop up in the bandit camp and harbour town. Basically now, after chapter 2, there is little to do outside the main quests, too much comabt and linear quests progression, and I alone here? Seemed the game is a little too short in regards to side quests, NPC's after harbour town, needed more side quests, NPCs, maybe another town.
The other nit pick is loot, not enough sword, helmet, armour variety, one of the fun things about RPG's, is finding that new piece of armour, new sword, not a lot of loot IMO. I only found like 2 helmets the entire game. Loot variety good have been better.
Overall, loved the game, one of the better RPGs I haved played in awhile, so the above is just my take on what could have really made this great game a classic. Very good, had potential to be even better.
PB, keep making games like this,l I will buy them everytime for PC.
Combat, seems to be the thing some people did not like, I loved melee combat, the different sword techniques, diving left, right or back, timing, added a lot of depth comapred to button mashing like Oblivion IMO, I actually really liked the combat. It makes you pay attention, keeps you immersed, and makes you focus on each enemies techniques.
A few things that held the experience back, what happened to side quests after chapter 2? Once chapter 3 starts there are basically no new NPC's, very few sidequests, this game felt like it needed one more population centre, to do more quests, to break up the main campaign. Or, at least, new quests pop up in the bandit camp and harbour town. Basically now, after chapter 2, there is little to do outside the main quests, too much comabt and linear quests progression, and I alone here? Seemed the game is a little too short in regards to side quests, NPC's after harbour town, needed more side quests, NPCs, maybe another town.
The other nit pick is loot, not enough sword, helmet, armour variety, one of the fun things about RPG's, is finding that new piece of armour, new sword, not a lot of loot IMO. I only found like 2 helmets the entire game. Loot variety good have been better.
Overall, loved the game, one of the better RPGs I haved played in awhile, so the above is just my take on what could have really made this great game a classic. Very good, had potential to be even better.
PB, keep making games like this,l I will buy them everytime for PC.
Last edited:
- Joined
- Oct 6, 2009
- Messages
- 60