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All games have genius elements of design in them, at least in my opinion. Games such as Skyrim, where the genius is the excellent perk system and the vast open-world to explore, to Gothic 1 and 2, where the genius lies in the hand-crafted, deadly world to explore with minimal level-scaling. Of course, these are basic examples, and you can say that both of these examples have even more elements of genius in them, but hopefully you get the idea.
Pillars is genius to me because it takes a 15 year old formula and revamps it, while not attempting to rewrite it to the point that it's no longer the original formula, yet adding enough new things to make it a completely fresh, new and interesting world to explore. So yes, the genius is that PoE is basically Baldur's Gate 2015. It takes the spirit, feel and core formula of the game and just changes enough to be new and great, yet still feeling like the original source that influenced them.
Pillars is genius to me because it takes a 15 year old formula and revamps it, while not attempting to rewrite it to the point that it's no longer the original formula, yet adding enough new things to make it a completely fresh, new and interesting world to explore. So yes, the genius is that PoE is basically Baldur's Gate 2015. It takes the spirit, feel and core formula of the game and just changes enough to be new and great, yet still feeling like the original source that influenced them.