E.Y.E. - Review @ Eurogamer

Dhruin

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There's a review of E.Y.E. at Eurogamer with a score of 5/10. For every positive, there's a matching negative:
The weapon mechanics are solid, if a little lacking in visceral oomph, and the game also introduces a feature that I wish more shooters would offer: should you reload with bullets still in the current magazine, you throw those bullets away. There's a clever hacking game, where failure results in your target hacking you back. Along with the multitude of vaguely explained abilities to play around with, these are the small notes of ingenuity that suggest there's a fantastic game to be found in the guts of this unwieldy creation, if only the garbled surface layers would let it out.
Yet this is undermined by simplistic enemy AI and curious weapon balancing. Even when playing in a city environment, there are no civilian characters, which can't help but diminish the atmosphere. Every enemy you see will simply come jogging towards you, chipping away at your health with spookily accurate fire as they go. Until you build up your stealth abilities there's not much point trying to sneak past, and once you are all stealthed up, there's little satisfaction in evading such dimwitted drones.
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The weapons are poorly done overall, or perhaps it is the way the maps are set up. 99.44% of the time all you need is the silenced sniper rifle. A more robust game would have areas where using a pistol or SMG or assault rifle is the clearly better choice.
 
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