Java Classic RPG - New Version

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
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Location
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We haven't covered this before but lead developer Paul Illes wrote in to explain jClassicRPG and point out the new version released this month. Beneath the generic name is a Wizardry / EoB - like indie RPG, as Paul details:
A year or so jClassicRPG is being developed on an opensource community basis - using free content and free source code creating a freely downloadable and playable classic style RPG. It's primary focus is to recreate and extend the classic RPG genre based on the legacy of series like Wizardry/M&M and in some design elements the strategic RPG game Dune 1. Combat system is turn based with a unique ruleset, player commands a group of characters. It's default setting is a fantasy world - dynamically generated world/ecology/economy/civilization. Its computer AI aims to include joined group AI and single person NPC AI. Main modeler platform is blender. A new twist to the genre is the addition of social skillset for social professions. Also economic is periodically updated to mirror the state of the population (e.g. growing/declining town size).
It's development recently turned 1 year (this year june), and in this month a new release is out that contains a playable combat, character leveling a pack of enemies, populations, different climate zones. http://jcrpg.blogspot.com/2008/08/vigilante-eye-release.html

The game's community is waiting for testers, contributors and some attention. The motto: 'With a strong will and a strong community we can recreate the old times in the modern fashion'.
More information: http://javacrpg.sourceforge.net/wiki/index.php/jClassicRPG:About
Dev blog:
http://jcrpg.blogspot.com
Official page:
http://javacrpg.sf.net
A recent video:
http://www.gamerstube.com/view_video.php?viewkey=2481fab68fbf284bd6a6
(List of professions for the fantasy settings:
Alchemist
Bard
Crusader - a fighter with celestial destiny
Demonist
Enlightened - a fighter using internal powers and meditation
Jester - a talkative chatty person who can deal with people with a few right words
Lobbist - the witty politician
Mage
Monk
Negotiator - the diplomatic trader of fates
Priest
Psionic - mentalist
Ranger - the great survivor of the wilderness
Shadow
Swindler - observe his hands and words well, he/she will cheat you!
Thief
Warrior
Wise - the hopefully enough reason and experience is behind him/her
Witch - female only
Witch Master - male only)

Main characteristics of the game design:

  1. Single Player - aimed to be played as single player, but networked MP game can be added later
  2. Party based - up to 6 characters of the party
  3. Turn based world dynamism
  4. Turn based interaction in combat/social negotiation
  5. Attribute system
  6. Skill oriented (strongly) - even climbing and swimming is a skill to learn. Skills are tuned directly by using them and in schools and leveling too.
  7. Profession oriented (strongly) - a selected profession counts much in the way of individual development
  8. Leveling - strongly important, based on experience
  9. Experience system - experience points are calculated on the complexity of things done to overcome a given situation, not by static XP values.
  10. Group and Individual AI - animals and bigger populations are evolving, roaming and acting in groups while important single person NPCs are also present
  11. Climatic parts - climate conditions, the flora and possible fauna are depending on these zones of the world.
  12. Flora generation / Ecology (fauna) generation depending on the climate parts
  13. Classic keyboard handling with four direction turning and movement in a 3D world. Look around in 45 degrees as a bonus.
  14. Static tool created world areas (special dungeons, plot related places) plus generated areas (Geography, Water, Economy [cities, villages])
  15. Parameterized world and ecology generation for new games mixed with predefined 'modules' placed by generation algorithms
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Hello there!

Release means a pre-alpha test release with playable combat and lots of things to test. So it's a kind of heads-up if people want to test it. Being open-source means open releases for anyone to test as well. Jcrpg aims to be a community effort! Everyones help is appreciated.

Thanks RPGWatch for posting my bits! :)

Cheers,
Paul, dev of jClassicRPG
 
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