Age of Conan - Interview @ WarCry

Inauro

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WarCry speaks to Pål Frogner Hansen, the Project Director for Age of Conan.
WarCry: What is your workflow?
Pål Frogner Hansen: Wow! That is a massive question. Doing an MMO like ours, you have a whole lot of different workflows. We have more than 100 developers on the team, split into different kinds of coders, quest designers, world designers, item designers, character behavior designers, effect designers, effect gfx-artists, concepters, character, monster artists, modelers, etc. All of these guys are making content and framework that is interdependent with other people's work. To make everybody be able to work efficiently on their own and at the same time, together with others, require lots of processes, many workflows and in many cases, use of pretty advanced technology. Digging deeper into the details could easily fill a day of explanation, so I better not.
More information.
 
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This link doesnt lead to any interview. :)
 
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