Well after two hours my pc finally downloaded the demo and last night I got to play for about 2 or 3 hours. My first impressions are in stark contrast to Todd's so here are my responses in comparison.
Runs very badly as expected (3.2Ghz, 1 Gig RAM, x850 XT) with pauses 1-3 seconds at times. I can play Oblivion smoothly.
On this point, we have similar experienes. One of my pc's is an intel Intel 3.4ee with 2GB of RAM and an ATI X800. Gothic 3 video is set to 1600 x 1200 and game detail is on 'medium.' On this machine, I experiences stutters and pauses occasionally. But really, it isn't anything unusual compared with my 25 years of game... new games that push current hardware almost always have poor and inconsistent framerates.
I have a 2nd PC that is an Intel 3.2 with 2GB of RAM and an ATI X1900. Gothic 3 video is set to 1600 x 1200 and game detail is on 'high.' This machine actually runs about the same with only slightly better 'perceived' framerates and a draw distance a little further out (since game detail is on high.' Stutters and pauses still occur. Again, nothing that would really cause me to dwell on this point too much during gameplay.
Compared to Oblivion, the stuttering and pauses are really about the same. I think my experience is slightly better than Todd's because of the extra 1GB of RAM.
- Melee combat feels totally disconnected compared to G1/G2. Tactically useless control scheme in my opinion. In addition, if I didnt see a small spray of blood I would have no clue that I even hit my opponent. Hit detection is rediculously bad.
On this point I will admit right up front that when it comes to RPGs, my personal priority of interest is with the story, adventuring, quest solving, character development, and then, finally, combat. Much like I don't care for cell phones too much, I realize my priority of interests as they relate to RPGs is in the minority by a huge margin. That said, combat did seem a little 'whispy' meaning that I just sorta clicked my mouse button and my sword swished thru bodies in the same manner it swished thru the air when i missed my target. I just don't get too excited over combat... it's necessary to enjoy the improvements to your character and his equipment but on this point I just sorta shrug... combat just isn't a huge deal for me. I can see how people who really can get into the combat aspects of the game might be a little disappointed in this area especially since the recetly released Oblivion did such a better job in this department.
Terrible place to start the game, getting knocked down and losing your weapon before you even get your bearings. Minor issue I guess.
I really don't enjoy the experience of RPGs that start you out in the middle of a combat situation. I don't like it in G3. I didn't like it with Ultima VI. However once I realized that neither my character nor any of the other village characters with real names were going to die, I relaxed, followed the on-screen hints as they appeared, and enjoyed it for what it was worth.
Losing weapon "feature" is rediculous and frustrating
I didn't experience this. What are you talking about?
at first glance the landscape looks worse than Oblivion and manages to be just as "generic". Of course I've only seen near town.
I disagree on this point. The village area, the beach, the rebel camp, and some of the terrain between the starting village and the town that is encapsulated inside a dome all seemed varied and interesting to me and quite detailed... on both my X800 and X1900 machines.
As soon as I left town, it crashed - memory allocation of course.
I didn't experience any crashes during gameplay. However, when I quit playing on my X1900, the game locked up my machine on the 'Gothic 3 Coming On November 20th' screen requiring a hard boot to resolve.
OTHER COMMENTS
1) I experienced a weird graphical glitch on my X800 machine when standing in the area near Diego and the other characters from G2. It was like a weird clipping situation where my view pitched straight up and the screen flickered very fast. Moving away from Deigo resovled it and it did not repeat when I went back to Diego.
2) I'm used to G1 and G2 being really stingy with resources early on in the game. In G3 after only two hours of gameplay I have, literally, hundreds of items (many just from the opening battle with the orcs) and thousands of gold pieces. It just seems to be in stark contrast to G1 and G2 where in the beginnings of those games resources were not easy to come by. I have no feel for the economy yet with G3, so all the stuff I have may be just a lot of junk and 4k of gold may be a trivial amount.
3) Like my comment above, leveling to level 3 was really fast and in start contrast to leveling in G1/G2 which took some time. It's not a big deal, just was surprising to see the 'level up' message so many times in two hours.
4) Walking into huts in the starting village and in the rebel camp did not elicit responses from NPCs. In the starting village I took everything off that one NPC's table (the npc who is fat) and he said not a word. The fire mage in the rebel camp is the only one so far who got mad when I tried to loot his chest.
5) Drawing your weapon in front of NPCs does not elicit a response like in G1/G2 where nearby NPCs would demand you sheath your weapon 'or else....'
6) I really like the polished interface. Everything is really laid out nicely and has a lot of 'polish' to it compared to G1/G2. The quest screen is really nice. I also like that the map screen comes up so quickly compared to the 5 second delay for a map to appear in G2. Hopefully this enables reviewers here in the U.S. to talk more about the gameplay and less about the 'poor controls.' God if I read one more U.S. based review that slams G1/G2 about 'weird controls' I'm going to go postal...
Final Comment
Overall, G3 has really captured my intereset. I feel compelled to explore every nook and cranny. The game has a nice, 'organic' feel to it. The graphics have this look to them that sorta makes it feel like you can reach into your monitor and grab stuff. I highly recomend grabbing the demo.