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DArtagnan
Guest
The main additional question I get from reading this again is for how long under this infinite leveling system do we obtain perks? Some kind of limit is surely necessary to prevent players creating overpowered characters too early in the game, if leveling and perk selection is more frequent, as the above implies.
I don't follow. Fallout 3 had a relatively rigid level cap and you were overpowered from level 1.
No level cap doesn't mean you'll be "more" overpowered sooner - it just means you'll never end your progression.
If they scale the challenge in a smart way, you'd theoretically be able to meet challenging encounters indefinitely.
No, I don't expect that from Bethesda - but the omission of a level cap and the nature of getting perks has nothing to do with that.
The second point you make is a good one, those are certainly contributing factors, but I think Wisdom's post supported my point on this matter as well. If I can level to my hearts content and get perks each time I do level, why should I be concerned where my perks go? I'll have another one before you know it. It's a veritable cornucopia of perkiness! On paper at least, that doesn't make me want to stop and make a considered choice. It has the potential to make me apathetic and lazy if I'm honest - as if I'd consumed too many sunday roasts!
But isn't the assumption that one perk every level - without really knowing how they change the game/challenge - is automatically "too many sunday roasts" a bit rash?
I mean, in many other great RPGs you're getting perks/powers/spells every level - so why not in Fallout?
Again, why would you NOT be concerned with perk choice?
If each perk adds something - why wouldn't it be prudent to pick the one that adds to your playstyle and your plan? Sure, you might eventually end up with most of them - but by then the game will be more or less over.
Why not pick the best ones while the meat of the game is going on?
I don't understand that at all.
Nice strawman. Please don't try to misrepresent what I said or put words in my mouth and we'll be able to have a more civilised discourse. Cheers.
You fail to get my point. I didn't say you claimed that - I said if we followed your logic. Was that so terribly rude and uncivilised?
I'm sorry, but I honestly don't follow your logic. It's not about trying to attack you or be uncivilised.
So, if fewer and rarer perks are better - which you still haven't explained except for some arbitrary limit about 1 each level automatically being too much - then why wouldn't just a single perk be best?
Put simply, if this is a Fallout game - I expect to be able to make impactful, meaningful choices. Under the traditional character system, (one perk every third level in the first two games…one per two for F3/NV) I'm much more pressed to make those choices count. That fact alone, makes those decisions more weighty than what is proposed under this new system.
Again, why wouldn't it be even better with a single perk - if that was the case?
Don't you see it has nothing to do with rarity - but with how powerful and game-changing the perks will be, which we don't really know yet?
After all, in past Fallout games (all of them) we got skill points EVERY level - which means we got more powerful "all the time".
Is it ridiculous to theorize that a single perk is circa as powerful as the X amount of skill points you'd normally get?
Why assume they're all super powers?
Whilst I naturally agree that we'll see the truth of the matter when the game finally comes out, in theory and on the surface of it, I don't especially like the gluttonous nature of the proposed system. But that's just me - we all enjoy fun and reaping rewards in diverse ways.
I'm perfectly ok with predisposed dislike.
What I sometimes struggle with - is when people aren't just honest about being emotionally involved - which almost always clouds their judgment.
I'm sure you won't believe me, but I actually WANT people to enjoy their time with games.
I also COMPLETELY agree that Fallout 3 and TES games have many weaknesses.
What I don't believe, is that you understand what they're trying to do - and why they might just be worth playing if you just swallow that they're not exactly what you want them to be.
The very fact that you enjoyed NV so much is telling, as it suffered from the exact same mechanical problems and overpowered characters.
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