I started this last night and it seems pretty fun. It isn't much graphically, but once you get past that limitation, there seems to be a lot of choices. There are a handful of stats that drill down into a ton of skills.
Skills have synergies. If you're good at lockpicking, you might get a 20% bonus to pickpocket as well. If you pick a bunch of will-based skills, all of them will get a small bonus from will, etc.
Combat seems a little weak, but there are several different ways to fight. I just found battles to last too long; at least in the beginning. They might go much quicker once I figure out what I'm doing. I like to get fights over quickly so I can move on to the more interesting aspects of exploration and loot acquisition.
There is a crafting system, but I haven't delved into it. Hopefully, Thiraury will keep posting his impressions in this thread
The whole team is taking off the next 3 weeks, so this is a down time for new material. Supposedly, they're just about done and will have one final push before release.