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SasqWatch
GameBanshee writes they have a review of Mass Effect 3. The overarching plot is heavily criticised but, otherwise, it seems many systems have been improved. On the other hand, quests, exploration and dialogue have been pared back:
More information.The side-quests in Mass Effect 3 have also taken a big blow. Most of them take the FedEx format, and are often built to maximize the travel time between A and B. These are most commonly found on the Citadel, and despite offering little fun or variety, eat up several hours of game time and are generally necessary for players who want to get the best ending or who want to afford as many upgrades as possible. Because many of them can only be obtained after completing a certain number of other side-missions, this also leads to constantly re-treading the same areas of the Citadel over and over in order to find NPCs who have quests to offer, or to trade completed ones in. Those side-quests that feature actual gameplay are almost always given during the main plot at set intervals, and generally take the form of shooting galleries in the game's multiplayer maps, with little narrative content or context.
Players who were frustrated at Dragon Age 2's "find an item in a box and bring it back to someone" quests will find that these make up the vast majority of Mass Effect 3's optional content - not only is it obviously a way to pad out the game without providing any "real" content, it's also colossally disappointing to players who were drawn into Mass Effect by its promise of a near-infinite galaxy to explore, or even RPG fans who just want to have fun outside of the main plot. While creating meaningful optional content is difficult, BioWare didn't even try here. The main sequences of the game are more polished than ever, but all this does is draw attention to how anemic the rest of the experience is.