CountChocula
Keeper of the Watch
I’m more struck by the sense of loneliness and despair than I am any type of grief when I’m killed by a fellow raider.
What is it that whenever my character is killed or damaged, I have absolutely no concern for his wellbeing?
Are there really games out there that make you filled with grief when your character dies?
Death in games is part of the fun. If I'm not dying and starting over at the last save point frequently, it means the combat is boring and not challenging enough. It has nothing to do with the quality of the storytelling.
The way to get players emotionally invested in a game is not by making you feel sad about your own character dying, but by writing more compelling NPC characters. If you actually give a damn about whether NPC "X" manages to escape from slavers, etc. you are going to be more invested in a particular quest.