Dhruin
SasqWatch
Of course we have. But books are non-interactive linear experiences. In terms of delivering an incredible story in the context of an RPG with some meaningful choices, it's among the best ever made.
- The game story telling was very heavy on insisting on amnesia. The amnesia thing was breaking everything else and was a failure to setup any suspense and raise any curiosity..
How do you do the spoiler thing by the way?
- The game story telling was very heavy on insisting on amnesia. The amnesia thing was breaking everything else and was a failure to setup any suspense and raise any curiosity.
- According to the topic in the beginning, the game should have a dark mood but totally failed to achieve this and this result in a weird artificial mood.
- Characters failed to catch the interest. For the main character the amnesia make this task impossible but even the skull failed this.
- Too many places was like a duplicate of another..
- Fights was quite boring.
- I don't remember any good puzzling.
If I find back the cd and could install the game I'll investigate this. There's eventually the philosophical questions that just make me laugh and I felt them ridiculous. But well I'm probably unfair, it's a long time ago.I agree with Benedict and Dhruin, I thought the amnesia aspect was well done. I don't see how you could claim that it didn't promote suspense or curiosity.
When you talk with a kind skull and with passive skeletons walking there and there how take anything a little seriously and how have that and a dark mood?II thought the mood in the beginning was very dark. You wake up in a morgue surrounded by death, with no memory of who you are or how you got there. I do understand how it could also be viewed as "weird" though.
Don't forget it's only about the beginning. I don't remember anything quotable there, the skull didn't work well for me, I don't remember any human traits attaching.If the npcs in Planescape failed to catch your interest, then you are one tough customer...
No, area design. Well decorum is a little repetitive but the problem is more area design quite basic and repetitive.I strongly disagree, unless you're refering to the color palette.
That last quote make me suspect that you didn't read well my post so also didn't answer well. All my comments was only for the beginning of the game, let say the first 6 area. Nothing more.The entire game was a great puzzle in itself. Although I agree there wasn't an abundance of good puzzles in the sense I think you're refering to. That's not something that the Infinity Engine games were particularly known for.
That last quote make me suspect that you didn't read well my post so also didn't answer well. All my comments was only for the beginning of the game, let say the first 6 area. Nothing more.
I hated the over-abundance of superficial combat.
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Yup. I think I'm still in love with Fall-from-Grace. Don't tell my wife.
Anyone using widescreen mod should also grab either one of these (depending on what monitor you own):Well I finally got a hold of copy. I fired it up to make sure it would run ok, but didn't really play much. I did install the G3 widescreen mod so I could play it at 1024x768. Unfortunately, that makes all the videos play up in the left hand corner, not centered like in BGTuTu. No biggie though.