Dhruin
SasqWatch
Indie gaming blog Tales of the Rampant Coyote has a huge multi-part series titled What Makes a Great RPG? We're coming in at the end, after much discussion of the mechanics, story, roleplaying and world to come in with the final "Answer" article (scroll to the bottom for links to the previous pieces):
More information.
Thanks, Scorpia's Gaming Lair.We want story. Nobody wants to be bored in a fictional reality, either. We want context and meaning and goals and stuff. But we don't want to follow the story - we want the story to follow us! We want it to bend and reshape itself to our every action. Our every minor move should have the fullest attention of the gods - or the author - or the computer, whoever is running this show.
And the universe should respond as the ultimate improvisational performer. The world should literally - if unknowingly - revolve around us, and our every action should - after the big reveal, climax, and resolution - prove to have been critical and not just dramatically appropriate, but dramatically perfect. At the end of the game, we want to go back and see the whole thing laid out behind us like a masterwork of literature or cinema (or better), and realize that any different action we'd taken would have substantially altered the entire plot. But of course, we want the ending to be as satisfying as if it were the only one, and we'd magically beelined our way to the perfect conclusion.
More information.