NWN2 - Mask of the Betrayer Officially Announced

Dhruin

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It didn't take long for this announcement on the official boards:
ATARI ANNOUNCES
NEVERWINTER NIGHTS ™ 2: MASK OF THE BETRAYER

Expansion to Neverwinter Nights 2 Features Engrossing New Campaign; Epic Levels; New Companions and Much More

NEW YORK – April 12, 2006 – Atari, Inc. (Nasdaq: ATAR), one of the world’s most recognized brands and a third-party video game publisher, today announced the development of the next chapter in the Neverwinter Nights saga – Neverwinter Nights™ 2: Mask of the Betrayer. Developed by Obsidian Entertainment, the expansion to the award-winning Neverwinter Nights 2 is set in the DUNGEONS & DRAGONS® Forgotten Realms® universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS). DUNGEONS & DRAGONS is under license from HPG, the licensing division of Hasbro. Neverwinter Nights™ 2: Mask of the Betrayer will be available in North America in Fall 2007.

In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny.

“Atari’s commitment to the Neverwinter Nights franchise and the enormous community is strong,” said Nique Fajors, Vice President, Sales, Marketing, Atari, Inc. “We are on track to release the Neverwinter Nights 2 expansion pack this Fall, less than one year since the launch of Obsidian’s outstanding sequel, and are confident the new features will deliver a role-playing experience that further engages and satisfies fans.”

Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races, base classes and prestige classes; new companions; new weapons, armor and crafting options; hordes of new monsters; and enhanced modding tools.

“Neverwinter Nights 2: Mask of the Betrayer’s engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2 and focus on combat, exploration and classic D&D dungeon-crawling,” said Feargus Urquhart, CEO, Obsidian Entertainment. “We’re also making new advances in story and character development as well as improving upon the acclaimed companion Influence System used in both Star Wars: Knights of the Old Republic 2: The Sith Lords and Neverwinter Nights 2.”

The Neverwinter Nights franchise has sold more than three million copies worldwide, is translated into 10 languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide™ Neverwinter Nights: Hordes of the Underdark™ and Neverwinter Nights 2 have created more than 5,000 modifications to the original game using the award-winning toolset included with the full game that allows players to create their own universes, quests and storylines.

Neverwinter Nights 2: Mask of the Betrayer is scheduled for release in Fall 2007. More information about Neverwinter Nights 2 can be found at www.nwn2.com, which includes user forums, project news, development updates and more.
More information.
 
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i was so unimpressed with nwn2 that i sold my collector's edition after beating it. don't think i'll even waste the time on the expansion.
 
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I don't like that "alone and surrounded by hostile spirits deep beneath the earth" part. My sorceror will be running around like a roach fleeing the Raid can. Surely Khelgar will have a hand sticking out of the rubble somewhere. :)
 
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Yeah, the game is very unkind to the caster classes!!
 
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How much did nwn2 sell if 1+expansions+2 sold 3 million? How much did Oblivion sell? Is there a sight that has game sales? And does that include boxes and internet sales? And break it down by platform? When they say NWN franchise is there a BG: Dark Alliance type nwn game that has been made too?

If vogel sells 100k units a game that doesn't seem bad at all when compared to 3 million total sales of all the nwn's combined. I think I remember someone saying thats about how many units vogel said he sells per game. If we figure each nwn sold 1 mil and the expansions the other mil, vogels only selling 1/10th the units. Of course, double the people probably pirated nwn so it probably has 6 million fans who have played them, whereas vogel probably only has 100k, but that is still really respectable in the big scheme of things.
 
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If vogel sells 100k units a game that doesn't seem bad at all when compared to 3 million total sales of all the nwn's combined.

The official NWN 1 numbers can be found somewhere on the Bioware site I think.
Vogel probably sells far less than 100k per title. Just do the math. I hope I´m wrong though. ;)
 
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He'll never get rich if that's all he sells. I thought he'd be doing better than that!!
 
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He'll never get rich if that's all he sells. I thought he'd be doing better than that!!

But it also means his "company" isn´t making profit, just as it should be. ;)

Seriously, though, I think his sales pages can be improved. I couldn´t find the prices for his games until I was on the order page for example. His bundles, hint books and back-katalog are also not advertised too aggressively. Maybe Jeff should invest a weekend to collect the latest trends from the shareware game dev forums and bring the site up-to-date.
 
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I don't know where I got 100k units, where I got the numbers from (VD) said 4-5,00 so maybe I saw it as 45k and rounded up. Either way, I was way off.
 
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I'm all in for this NWN2 expansion - regardless of what Jeff sells ;)
 
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Party Pooper, bringing it back ON TOPIC!! :) Yeah, we'll all buy it, since later mods will 'require' it before you can play them. Discovered that with the original!! :)
 
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